From b79f209041700acec9ace9c5091b6706a21b1e96 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sat, 13 Mar 2021 10:12:12 +0100 Subject: EEVEE: ScreenSpaceReflections: Increase depth threshold This avoids going through geometry when ray have certain angle. --- source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw') diff --git a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl index 8975397b62a..5ea7e502a55 100644 --- a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl @@ -148,7 +148,7 @@ bool raytrace(Ray ray, /* Check if the ray is below the surface ... */ hit = (delta < 0.0); /* ... and above it with the added thickness. */ - hit = hit && (delta > ss_p.z - ss_p.w || abs(delta) < abs(ssray.direction.z * stride)); + hit = hit && (delta > ss_p.z - ss_p.w || abs(delta) < abs(ssray.direction.z * stride * 2.0)); } /* Discard backface hits. */ hit = hit && !(discard_backface && prev_delta < 0.0); -- cgit v1.2.3