From f159d49f56cedccd509ee93f5a5fb51f4f39eeb8 Mon Sep 17 00:00:00 2001 From: luzpaz Date: Mon, 6 Dec 2021 22:31:05 -0500 Subject: Cleanup: Fix various source typos This is a continuation of D13462 to clean up source typos. Differential Revision: https://developer.blender.org/D13471 --- source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/draw') diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl index 5fd00986adc..051a08d25e6 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl @@ -50,10 +50,10 @@ float circle_to_polygon_angle(float sides_count, float theta) float ratio = (local_theta - halfside_angle) / halfside_angle; float halfside_len = polygon_sides_length(sides_count) * 0.5; - float oposite = ratio * halfside_len; + float opposite = ratio * halfside_len; /* NOTE: atan(y_over_x) has output range [-M_PI_2..M_PI_2]. */ - float final_local_theta = atan(oposite / adjacent); + float final_local_theta = atan(opposite / adjacent); return side * side_angle + final_local_theta; } -- cgit v1.2.3