From fbeec91abf3ff4660c405a248f4ae978eba9be80 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 30 May 2022 10:22:17 +0200 Subject: Cleanup: fix various typos Contributed by luzpaz Differential Revision: https://developer.blender.org/D15057 --- source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl | 2 +- source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl | 2 +- source/blender/draw/engines/overlay/overlay_edit_uv.c | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/draw') diff --git a/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl b/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl index 21d347942ca..4070ede116b 100644 --- a/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl @@ -24,7 +24,7 @@ struct Closure { float holdout; #endif -/* Metal Default Constructor - Requred for C++ constructor syntax. */ +/* Metal Default Constructor - Required for C++ constructor syntax. */ #ifdef GPU_METAL inline Closure() = default; # ifdef VOLUMETRICS diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl index a81d37f4e6f..88ade8451a4 100644 --- a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl @@ -157,7 +157,7 @@ float attr_load_float(sampler3D tex) } /* TODO(@fclem): These implementation details should concern the DRWManager and not be a fix on - * the engine side. But as of now, the engines are reponsible for loading the attributes. */ + * the engine side. But as of now, the engines are responsible for loading the attributes. */ float attr_load_temperature_post(float attr) { #ifdef MESH_SHADER diff --git a/source/blender/draw/engines/overlay/overlay_edit_uv.c b/source/blender/draw/engines/overlay/overlay_edit_uv.c index acfd2f98044..4cfe9fcea4e 100644 --- a/source/blender/draw/engines/overlay/overlay_edit_uv.c +++ b/source/blender/draw/engines/overlay/overlay_edit_uv.c @@ -115,7 +115,7 @@ void OVERLAY_edit_uv_init(OVERLAY_Data *vedata) const bool is_tiled_image = image && (image->source == IMA_SRC_TILED); const bool do_edges_only = (ts->uv_flag & UV_SYNC_SELECTION) ? /* NOTE: Ignore #SCE_SELECT_EDGE because a single selected edge - * on the mesh may cause singe UV vertices to be selected. */ + * on the mesh may cause single UV vertices to be selected. */ false : (ts->uv_selectmode == UV_SELECT_EDGE); const bool do_faces = ((sima->flag & SI_NO_DRAWFACES) == 0); -- cgit v1.2.3