From fe746b2738746c5920bae595979ddd4e3c5efd6b Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Wed, 8 Jun 2022 11:04:00 +0200 Subject: Cleanup: Remove unnecessary namespace specification --- .../mesh_extractors/extract_mesh_vbo_vcol.cc | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'source/blender/draw') diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc index 3095d9f7c84..84ab20f8f90 100644 --- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc +++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc @@ -14,6 +14,8 @@ #include "draw_subdivision.h" #include "extract_mesh.hh" +namespace blender::draw { + struct VColRef { const CustomDataLayer *layer; eAttrDomain domain; @@ -25,11 +27,11 @@ struct VColRef { * corresponds to the integer position of the attribute * within the global color attribute list. */ -static blender::Vector get_vcol_refs(const CustomData *cd_vdata, - const CustomData *cd_ldata, - const uint vcol_layers) +static Vector get_vcol_refs(const CustomData *cd_vdata, + const CustomData *cd_ldata, + const uint vcol_layers) { - blender::Vector refs; + Vector refs; uint layeri = 0; auto buildList = [&](const CustomData *cdata, eAttrDomain domain) { @@ -64,8 +66,6 @@ static blender::Vector get_vcol_refs(const CustomData *cd_vdata, return refs; } -namespace blender::draw { - /* ---------------------------------------------------------------------- */ /** \name Extract VCol * \{ */ @@ -82,7 +82,7 @@ static void init_vcol_format(GPUVertFormat *format, const uint32_t vcol_layers = cache->cd_used.vcol; - blender::Vector refs = get_vcol_refs(cd_vdata, cd_ldata, vcol_layers); + Vector refs = get_vcol_refs(cd_vdata, cd_ldata, vcol_layers); for (const VColRef &ref : refs) { char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME]; @@ -118,7 +118,7 @@ static GPUVertFormat *get_coarse_vcol_format() return &format; } -using gpuMeshVcol = struct gpuMeshVcol { +struct gpuMeshVcol { ushort r, g, b, a; }; @@ -151,7 +151,7 @@ static void extract_vcol_init(const MeshRenderData *mr, gpuMeshVcol *vcol_data = (gpuMeshVcol *)GPU_vertbuf_get_data(vbo); - blender::Vector refs = get_vcol_refs(cd_vdata, cd_ldata, vcol_layers); + Vector refs = get_vcol_refs(cd_vdata, cd_ldata, vcol_layers); for (const VColRef &ref : refs) { const CustomData *cdata = ref.domain == ATTR_DOMAIN_POINT ? cd_vdata : cd_ldata; @@ -239,7 +239,7 @@ static void extract_vcol_init_subdiv(const DRWSubdivCache *subdiv_cache, void *UNUSED(data)) { GPUVertBuf *dst_buffer = static_cast(buffer); - Mesh *coarse_mesh = subdiv_cache->mesh; + const Mesh *coarse_mesh = subdiv_cache->mesh; bool extract_bmesh = mr->extract_type == MR_EXTRACT_BMESH; @@ -272,7 +272,7 @@ static void extract_vcol_init_subdiv(const DRWSubdivCache *subdiv_cache, const uint vcol_layers = cache->cd_used.vcol; - blender::Vector refs = get_vcol_refs(cd_vdata, cd_ldata, vcol_layers); + Vector refs = get_vcol_refs(cd_vdata, cd_ldata, vcol_layers); /* Index of the vertex color layer in the compact buffer. Used vertex color layers are stored in * a single buffer. */ -- cgit v1.2.3