From beaf2baeffc9a15eba53a61460573948319fecf4 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 9 Mar 2022 15:02:04 +0100 Subject: Cleanup: fix wrong spelling of texture and indentation Contributed by luzpaz. Ref D14271, D14270 --- source/blender/editors/animation/anim_channels_edit.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/animation/anim_channels_edit.c') diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c index 3a57287cd60..df418b204f9 100644 --- a/source/blender/editors/animation/anim_channels_edit.c +++ b/source/blender/editors/animation/anim_channels_edit.c @@ -490,7 +490,7 @@ static void anim_flush_channel_setting_up(bAnimContext *ac, } /* Go backwards in the list, until the highest-ranking element - * (by indention has been covered). */ + * (by indentation has been covered). */ int prevLevel = matchLevel; for (bAnimListElem *ale = match->prev; ale; ale = ale->prev) { const bAnimChannelType *acf = ANIM_channel_get_typeinfo(ale); @@ -539,7 +539,7 @@ static void anim_flush_channel_setting_down(bAnimContext *ac, bAnimListElem *const match, const int matchLevel) { - /* go forwards in the list, until the lowest-ranking element (by indention has been covered) */ + /* go forwards in the list, until the lowest-ranking element (by indentation has been covered) */ for (bAnimListElem *ale = match->next; ale; ale = ale->next) { const bAnimChannelType *acf = ANIM_channel_get_typeinfo(ale); -- cgit v1.2.3