From d7f55c4ff58f87b80f0ce2fa43ce2f7cd2b72675 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 14 Nov 2018 12:53:15 +1100 Subject: Cleanup: comment block tabs --- .../blender/editors/animation/anim_channels_edit.c | 74 +++++++++++----------- 1 file changed, 37 insertions(+), 37 deletions(-) (limited to 'source/blender/editors/animation/anim_channels_edit.c') diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c index 8149326750e..c125c129e1d 100644 --- a/source/blender/editors/animation/anim_channels_edit.c +++ b/source/blender/editors/animation/anim_channels_edit.c @@ -251,10 +251,10 @@ static void select_pchan_for_action_group(bAnimContext *ac, bActionGroup *agrp, } /* Deselect all animation channels - * - data: pointer to datatype, as contained in bAnimContext - * - datatype: the type of data that 'data' represents (eAnimCont_Types) - * - test: check if deselecting instead of selecting - * - sel: eAnimChannels_SetFlag; + * - data: pointer to datatype, as contained in bAnimContext + * - datatype: the type of data that 'data' represents (eAnimCont_Types) + * - test: check if deselecting instead of selecting + * - sel: eAnimChannels_SetFlag; */ void ANIM_deselect_anim_channels(bAnimContext *ac, void *data, eAnimCont_Types datatype, bool test, eAnimChannels_SetFlag sel) { @@ -450,13 +450,13 @@ void ANIM_deselect_anim_channels(bAnimContext *ac, void *data, eAnimCont_Types d /* ---------------------------- Graph Editor ------------------------------------- */ /* Flush visibility (for Graph Editor) changes up/down hierarchy for changes in the given setting - * - anim_data: list of the all the anim channels that can be chosen - * -> filtered using ANIMFILTER_CHANNELS only, since if we took VISIBLE too, - * then the channels under closed expanders get ignored... - * - ale_setting: the anim channel (not in the anim_data list directly, though occurring there) - * with the new state of the setting that we want flushed up/down the hierarchy - * - setting: type of setting to set - * - on: whether the visibility setting has been enabled or disabled + * - anim_data: list of the all the anim channels that can be chosen + * -> filtered using ANIMFILTER_CHANNELS only, since if we took VISIBLE too, + * then the channels under closed expanders get ignored... + * - ale_setting: the anim channel (not in the anim_data list directly, though occurring there) + * with the new state of the setting that we want flushed up/down the hierarchy + * - setting: type of setting to set + * - on: whether the visibility setting has been enabled or disabled */ void ANIM_flush_setting_anim_channels(bAnimContext *ac, ListBase *anim_data, bAnimListElem *ale_setting, eAnimChannel_Settings setting, eAnimChannels_SetFlag mode) { @@ -505,12 +505,12 @@ void ANIM_flush_setting_anim_channels(bAnimContext *ac, ListBase *anim_data, bAn /* flush up? * * For Visibility: - * - only flush up if the current state is now enabled (positive 'on' state is default) - * (otherwise, it's too much work to force the parents to be inactive too) + * - only flush up if the current state is now enabled (positive 'on' state is default) + * (otherwise, it's too much work to force the parents to be inactive too) * * For everything else: - * - only flush up if the current state is now disabled (negative 'off' state is default) - * (otherwise, it's too much work to force the parents to be active too) + * - only flush up if the current state is now disabled (negative 'off' state is default) + * (otherwise, it's too much work to force the parents to be active too) */ if ( ((setting == ACHANNEL_SETTING_VISIBLE) && (mode != ACHANNEL_SETFLAG_CLEAR)) || ((setting != ACHANNEL_SETTING_VISIBLE) && (mode == ACHANNEL_SETFLAG_CLEAR))) @@ -597,17 +597,17 @@ void ANIM_flush_setting_anim_channels(bAnimContext *ac, ListBase *anim_data, bAn void ANIM_fcurve_delete_from_animdata(bAnimContext *ac, AnimData *adt, FCurve *fcu) { /* - if no AnimData, we've got nowhere to remove the F-Curve from - * (this doesn't guarantee that the F-Curve is in there, but at least we tried + * (this doesn't guarantee that the F-Curve is in there, but at least we tried * - if no F-Curve, there is nothing to remove */ if (ELEM(NULL, adt, fcu)) return; /* remove from whatever list it came from - * - Action Group - * - Action - * - Drivers - * - TODO... some others? + * - Action Group + * - Action + * - Drivers + * - TODO... some others? */ if ((ac) && (ac->datatype == ANIMCONT_DRIVERS)) { /* driver F-Curve */ @@ -1010,8 +1010,8 @@ static bool rearrange_animchannel_islands(ListBase *list, AnimChanRearrangeFp re } /* perform moving of selected islands now, but only if there is more than one of 'em so that something will happen - * - scanning of the list is performed in the opposite direction to the direction we're moving things, so that we - * shouldn't need to encounter items we've moved already + * - scanning of the list is performed in the opposite direction to the direction we're moving things, so that we + * shouldn't need to encounter items we've moved already */ if (islands.first != islands.last) { tReorderChannelIsland *first = (mode > 0) ? islands.last : islands.first; @@ -1039,7 +1039,7 @@ static bool rearrange_animchannel_islands(ListBase *list, AnimChanRearrangeFp re /* Change the order NLA Tracks within NLA Stack * ! NLA tracks are displayed in opposite order, so directions need care - * mode: REARRANGE_ANIMCHAN_* + * mode: REARRANGE_ANIMCHAN_* */ static void rearrange_nla_channels(bAnimContext *ac, AnimData *adt, eRearrangeAnimChan_Mode mode) { @@ -1067,7 +1067,7 @@ static void rearrange_nla_channels(bAnimContext *ac, AnimData *adt, eRearrangeAn /* Drivers Specific Stuff ------------------------------------------------- */ /* Change the order drivers within AnimData block - * mode: REARRANGE_ANIMCHAN_* + * mode: REARRANGE_ANIMCHAN_* */ static void rearrange_driver_channels(bAnimContext *ac, AnimData *adt, eRearrangeAnimChan_Mode mode) { @@ -1182,7 +1182,7 @@ static void join_groups_action_temp(bAction *act) } /* Change the order of anim-channels within action - * mode: REARRANGE_ANIMCHAN_* + * mode: REARRANGE_ANIMCHAN_* */ static void rearrange_action_channels(bAnimContext *ac, bAction *act, eRearrangeAnimChan_Mode mode) { @@ -1203,8 +1203,8 @@ static void rearrange_action_channels(bAnimContext *ac, bAction *act, eRearrange rearrange_animchannels_filter_visible(&anim_data_visible, ac, ANIMTYPE_GROUP); /* rearrange groups first - * - the group's channels will only get considered if nothing happened when rearranging the groups - * i.e. the rearrange function returned 0 + * - the group's channels will only get considered if nothing happened when rearranging the groups + * i.e. the rearrange function returned 0 */ do_channels = (rearrange_animchannel_islands(&act->groups, rearrange_func, mode, ANIMTYPE_GROUP, &anim_data_visible) == 0); @@ -1790,9 +1790,9 @@ static const EnumPropertyItem prop_animchannel_settings_types[] = { /* ------------------- */ /* Set/clear a particular flag (setting) for all selected + visible channels - * setting: the setting to modify - * mode: eAnimChannels_SetFlag - * onlysel: only selected channels get the flag set + * setting: the setting to modify + * mode: eAnimChannels_SetFlag + * onlysel: only selected channels get the flag set */ // TODO: enable a setting which turns flushing on/off? static void setflag_anim_channels(bAnimContext *ac, eAnimChannel_Settings setting, eAnimChannels_SetFlag mode, bool onlysel, bool flush) @@ -1885,7 +1885,7 @@ static int animchannels_setflag_exec(bContext *C, wmOperator *op) flush = false; /* modify setting - * - only selected channels are affected + * - only selected channels are affected */ setflag_anim_channels(&ac, setting, mode, true, flush); @@ -2576,8 +2576,8 @@ static int animchannels_channel_get(bAnimContext *ac, const int mval[2]) /* figure out which channel user clicked in * Note: although channels technically start at (y = ACHANNEL_FIRST), we need to adjust by half a channel's height - * so that the tops of channels get caught ok. Since ACHANNEL_FIRST is really ACHANNEL_HEIGHT, we simply use - * ACHANNEL_HEIGHT_HALF. + * so that the tops of channels get caught ok. Since ACHANNEL_FIRST is really ACHANNEL_HEIGHT, we simply use + * ACHANNEL_HEIGHT_HALF. */ UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y); @@ -2900,7 +2900,7 @@ static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index, bGPdata *gpd = (bGPdata *)ale->data; /* toggle expand - * - although the triangle widget already allows this, the whole channel can also be used for this purpose + * - although the triangle widget already allows this, the whole channel can also be used for this purpose */ gpd->flag ^= GP_DATA_EXPAND; @@ -2936,7 +2936,7 @@ static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index, Mask *mask = (Mask *)ale->data; /* toggle expand - * - although the triangle widget already allows this, the whole channel can also be used for this purpose + * - although the triangle widget already allows this, the whole channel can also be used for this purpose */ mask->flag ^= MASK_ANIMF_EXPAND; @@ -3006,8 +3006,8 @@ static int animchannels_mouseclick_invoke(bContext *C, wmOperator *op, const wmE /* figure out which channel user clicked in * Note: although channels technically start at (y = ACHANNEL_FIRST), we need to adjust by half a channel's height - * so that the tops of channels get caught ok. Since ACHANNEL_FIRST is really ACHANNEL_HEIGHT, we simply use - * ACHANNEL_HEIGHT_HALF. + * so that the tops of channels get caught ok. Since ACHANNEL_FIRST is really ACHANNEL_HEIGHT, we simply use + * ACHANNEL_HEIGHT_HALF. */ UI_view2d_region_to_view(v2d, event->mval[0], event->mval[1], &x, &y); UI_view2d_listview_view_to_cell(v2d, ACHANNEL_NAMEWIDTH, ACHANNEL_STEP(&ac), 0, (float)ACHANNEL_HEIGHT_HALF(&ac), x, y, NULL, &channel_index); -- cgit v1.2.3