From bd3a1b9490d96ca00748f405037379b743744877 Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Fri, 7 Apr 2017 16:31:26 -0400 Subject: OpenGL: use PRIM instead of GL enum for immBegin Getting ready for a Gawain API change... Part of T49043 --- source/blender/editors/animation/anim_draw.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/animation/anim_draw.c') diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c index 398bb225fbf..a2ad5c582d5 100644 --- a/source/blender/editors/animation/anim_draw.c +++ b/source/blender/editors/animation/anim_draw.c @@ -136,7 +136,7 @@ void ANIM_draw_cfra(const bContext *C, View2D *v2d, short flag) /* Draw a light green line to indicate current frame */ immUniformThemeColor(TH_CFRAME); - immBegin(GL_LINES, 2); + immBegin(PRIM_LINES, 2); immVertex2f(pos, x, v2d->cur.ymin - 500.0f); /* XXX arbitrary... want it go to bottom */ immVertex2f(pos, x, v2d->cur.ymax); immEnd(); -- cgit v1.2.3