From 7bf8d8b3c89cfda3245c1e36e03279c1c970740b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 28 May 2019 16:17:15 +1000 Subject: Cleanup: use time scrub instead of scrubbing Renaming was only done to ED_time_scrub_ui.h, function names and struct members used term 'scrubbing' which is ambiguous. --- source/blender/editors/animation/time_scrub_ui.c | 46 ++++++++++++------------ 1 file changed, 23 insertions(+), 23 deletions(-) (limited to 'source/blender/editors/animation/time_scrub_ui.c') diff --git a/source/blender/editors/animation/time_scrub_ui.c b/source/blender/editors/animation/time_scrub_ui.c index 37e7eab74d4..70a9b7ba1fa 100644 --- a/source/blender/editors/animation/time_scrub_ui.c +++ b/source/blender/editors/animation/time_scrub_ui.c @@ -46,12 +46,12 @@ #include "RNA_access.h" -static void get_scrubbing_region_rect(const ARegion *ar, rcti *rect) +static void get_time_scrub_region_rect(const ARegion *ar, rcti *rect) { rect->xmin = 0; rect->xmax = ar->winx; rect->ymax = ar->winy; - rect->ymin = rect->ymax - UI_SCRUBBING_MARGIN_Y; + rect->ymin = rect->ymax - UI_TIME_SCRUB_MARGIN_Y; } static int get_centered_text_y(const rcti *rect) @@ -64,7 +64,7 @@ static void draw_background(const rcti *rect) uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - immUniformThemeColor(TH_SCRUBBING_BACKGROUND); + immUniformThemeColor(TH_TIME_SCRUB_BACKGROUND); GPU_blend(true); GPU_blend_set_func_separate( @@ -91,7 +91,7 @@ static void get_current_time_str( static void draw_current_frame(const Scene *scene, bool display_seconds, const View2D *v2d, - const rcti *scrubbing_region_rect, + const rcti *scrub_region_rect, int current_frame) { const uiFontStyle *fstyle = UI_FSTYLE_WIDGET; @@ -111,9 +111,9 @@ static void draw_current_frame(const Scene *scene, UI_draw_roundbox_3fvAlpha(true, frame_x - box_width / 2 + U.pixelsize / 2, - scrubbing_region_rect->ymin + box_padding, + scrub_region_rect->ymin + box_padding, frame_x + box_width / 2 + U.pixelsize / 2, - scrubbing_region_rect->ymax - box_padding, + scrub_region_rect->ymax - box_padding, 4 * UI_DPI_FAC, bg_color, 1.0f); @@ -121,36 +121,36 @@ static void draw_current_frame(const Scene *scene, UI_GetThemeColorShade4fv(TH_CFRAME, 5, bg_color); UI_draw_roundbox_aa(false, frame_x - box_width / 2 + U.pixelsize / 2, - scrubbing_region_rect->ymin + box_padding, + scrub_region_rect->ymin + box_padding, frame_x + box_width / 2 + U.pixelsize / 2, - scrubbing_region_rect->ymax - box_padding, + scrub_region_rect->ymax - box_padding, 4 * UI_DPI_FAC, bg_color); UI_fontstyle_draw_simple(fstyle, frame_x - text_width / 2 + U.pixelsize / 2, - get_centered_text_y(scrubbing_region_rect), + get_centered_text_y(scrub_region_rect), frame_str, color); } -void ED_scrubbing_draw(const ARegion *ar, - const Scene *scene, - bool display_seconds, - bool discrete_frames) +void ED_time_scrub_draw(const ARegion *ar, + const Scene *scene, + bool display_seconds, + bool discrete_frames) { const View2D *v2d = &ar->v2d; GPU_matrix_push_projection(); wmOrtho2_region_pixelspace(ar); - rcti scrubbing_region_rect; - get_scrubbing_region_rect(ar, &scrubbing_region_rect); + rcti scrub_region_rect; + get_time_scrub_region_rect(ar, &scrub_region_rect); - draw_background(&scrubbing_region_rect); + draw_background(&scrub_region_rect); - rcti numbers_rect = scrubbing_region_rect; - numbers_rect.ymin = get_centered_text_y(&scrubbing_region_rect) - 4 * UI_DPI_FAC; + rcti numbers_rect = scrub_region_rect; + numbers_rect.ymin = get_centered_text_y(&scrub_region_rect) - 4 * UI_DPI_FAC; if (discrete_frames) { UI_view2d_draw_scale_x__discrete_frames_or_seconds( ar, v2d, &numbers_rect, scene, display_seconds, TH_TEXT); @@ -160,19 +160,19 @@ void ED_scrubbing_draw(const ARegion *ar, ar, v2d, &numbers_rect, scene, display_seconds, TH_TEXT); } - draw_current_frame(scene, display_seconds, v2d, &scrubbing_region_rect, scene->r.cfra); + draw_current_frame(scene, display_seconds, v2d, &scrub_region_rect, scene->r.cfra); GPU_matrix_pop_projection(); } -bool ED_event_in_scrubbing_region(const ARegion *ar, const wmEvent *event) +bool ED_time_scrub_event_in_region(const ARegion *ar, const wmEvent *event) { rcti rect = ar->winrct; - rect.ymin = rect.ymax - UI_SCRUBBING_MARGIN_Y; + rect.ymin = rect.ymax - UI_TIME_SCRUB_MARGIN_Y; return BLI_rcti_isect_pt(&rect, event->x, event->y); } -void ED_channel_search_draw(const bContext *C, ARegion *ar, bDopeSheet *dopesheet) +void ED_time_scrub_channel_search_draw(const bContext *C, ARegion *ar, bDopeSheet *dopesheet) { GPU_matrix_push_projection(); wmOrtho2_region_pixelspace(ar); @@ -180,7 +180,7 @@ void ED_channel_search_draw(const bContext *C, ARegion *ar, bDopeSheet *dopeshee rcti rect; rect.xmin = 0; rect.xmax = ceilf(ar->sizex * UI_DPI_FAC); - rect.ymin = ar->sizey * UI_DPI_FAC - UI_SCRUBBING_MARGIN_Y; + rect.ymin = ar->sizey * UI_DPI_FAC - UI_TIME_SCRUB_MARGIN_Y; rect.ymax = ceilf(ar->sizey * UI_DPI_FAC); uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); -- cgit v1.2.3