From 26b7d513f17b79797d5d30dd93a06590c91b2b4d Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Mon, 27 Jun 2011 13:04:21 +0000 Subject: Small bug fixes: * Removing the last of the owner/ownertype stuff. The bulk of this stuff was removed in Part3 of the refactor, but it seems I forgot to actually remove these struct members at the end of that. * Texture datablocks without animdata aren't skipped immediately anymore. This could lead to texture nodetrees on animdata-less textures getting skipped. --- source/blender/editors/animation/anim_filter.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/animation') diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c index c82615eded4..da2a779f3a8 100644 --- a/source/blender/editors/animation/anim_filter.c +++ b/source/blender/editors/animation/anim_filter.c @@ -1359,7 +1359,7 @@ static size_t animdata_filter_ds_textures (bAnimContext *ac, ListBase *anim_data size_t tmp_items = 0; /* for now, if no texture returned, skip (this shouldn't confuse the user I hope) */ - if (ELEM(NULL, tex, tex->adt)) + if (tex == NULL) continue; /* add texture's animation data to temp collection */ @@ -1753,6 +1753,7 @@ static size_t animdata_filter_dopesheet_ob (bAnimContext *ac, ListBase *anim_dat } END_ANIMFILTER_SUBCHANNELS; + /* if we collected some channels, add these to the new list... */ if (tmp_items) { /* firstly add object expander if required */ -- cgit v1.2.3