From b79b8478ee3bb1b115c5d6b8bdb0cc74d5169955 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Thu, 23 Nov 2017 13:51:49 -0200 Subject: Cleanup: Rename ViewLayer *sl > ViewLayer *view_layer --- source/blender/editors/animation/anim_filter.c | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'source/blender/editors/animation') diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c index e13371b942b..bc901d7e13f 100644 --- a/source/blender/editors/animation/anim_filter.c +++ b/source/blender/editors/animation/anim_filter.c @@ -132,11 +132,11 @@ static void animedit_get_yscale_factor(bAnimContext *ac) /* Note: there's a similar function in key.c (BKE_key_from_object) */ static Key *actedit_get_shapekeys(bAnimContext *ac) { - ViewLayer *sl = ac->view_layer; + ViewLayer *view_layer = ac->view_layer; Object *ob; Key *key; - ob = OBACT(sl); + ob = OBACT(view_layer); if (ob == NULL) return NULL; @@ -1686,7 +1686,7 @@ static size_t animdata_filter_gpencil(bAnimContext *ac, ListBase *anim_data, voi if (ads->filterflag & ADS_FILTER_GP_3DONLY) { Scene *scene = (Scene *)ads->source; - ViewLayer *sl = (ViewLayer *)ac->view_layer; + ViewLayer *view_layer = (ViewLayer *)ac->view_layer; Base *base; /* Active scene's GPencil block first - No parent item needed... */ @@ -1695,7 +1695,7 @@ static size_t animdata_filter_gpencil(bAnimContext *ac, ListBase *anim_data, voi } /* Objects in the scene */ - for (base = sl->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { /* Only consider this object if it has got some GP data (saving on all the other tests) */ if (base->object && base->object->gpd) { Object *ob = base->object; @@ -2941,14 +2941,14 @@ static int ds_base_sorting_cmp(const void *base1_ptr, const void *base2_ptr) } /* Get a sorted list of all the bases - for inclusion in dopesheet (when drawing channels) */ -static Base **animdata_filter_ds_sorted_bases(bDopeSheet *ads, ViewLayer *sl, int filter_mode, size_t *r_usable_bases) +static Base **animdata_filter_ds_sorted_bases(bDopeSheet *ads, ViewLayer *view_layer, int filter_mode, size_t *r_usable_bases) { /* Create an array with space for all the bases, but only containing the usable ones */ - size_t tot_bases = BLI_listbase_count(&sl->object_bases); + size_t tot_bases = BLI_listbase_count(&view_layer->object_bases); size_t num_bases = 0; Base **sorted_bases = MEM_mallocN(sizeof(Base *) * tot_bases, "Dopesheet Usable Sorted Bases"); - for (Base *base = sl->object_bases.first; base; base = base->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { if (animdata_filter_base_is_ok(ads, base, filter_mode)) { sorted_bases[num_bases++] = base; } @@ -2967,7 +2967,7 @@ static Base **animdata_filter_ds_sorted_bases(bDopeSheet *ads, ViewLayer *sl, in static size_t animdata_filter_dopesheet(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, int filter_mode) { Scene *scene = (Scene *)ads->source; - ViewLayer *sl = (ViewLayer *)ac->view_layer; + ViewLayer *view_layer = (ViewLayer *)ac->view_layer; size_t items = 0; /* check that we do indeed have a scene */ @@ -3006,14 +3006,14 @@ static size_t animdata_filter_dopesheet(bAnimContext *ac, ListBase *anim_data, b * - Don't do this if there's just a single object */ if ((filter_mode & ANIMFILTER_LIST_CHANNELS) && !(ads->flag & ADS_FLAG_NO_DB_SORT) && - (sl->object_bases.first != sl->object_bases.last)) + (view_layer->object_bases.first != view_layer->object_bases.last)) { /* Filter list of bases (i.e. objects), sort them, then add their contents normally... */ // TODO: Cache the old sorted order - if the set of bases hasn't changed, don't re-sort... Base **sorted_bases; size_t num_bases; - sorted_bases = animdata_filter_ds_sorted_bases(ads, sl, filter_mode, &num_bases); + sorted_bases = animdata_filter_ds_sorted_bases(ads, view_layer, filter_mode, &num_bases); if (sorted_bases) { /* Add the necessary channels for these bases... */ for (size_t i = 0; i < num_bases; i++) { @@ -3030,7 +3030,7 @@ static size_t animdata_filter_dopesheet(bAnimContext *ac, ListBase *anim_data, b /* Filter and add contents of each base (i.e. object) without them sorting first * NOTE: This saves performance in cases where order doesn't matter */ - for (Base *base = sl->object_bases.first; base; base = base->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { if (animdata_filter_base_is_ok(ads, base, filter_mode)) { /* since we're still here, this object should be usable */ items += animdata_filter_dopesheet_ob(ac, anim_data, ads, base, filter_mode); -- cgit v1.2.3