From cda33345865a2705e0cbe24448865b2bdfc7ead6 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 9 Mar 2022 14:15:57 +1100 Subject: Fix setting key shortcuts for insert keyframe menu items It was not possible to assign a shortcut to menu items in the insert key-frame menu going back to version 2.7x. Doing so would replace the current key that opens the insert keyframe menu (I-key by default), instead of binding a key to insert a key-frame for the keying-set referenced by the menu item. Now each menu item can be bound to a key or added to the "Quick Favorites" menu, directly inserting a key-frame for the corresponding keying-set. Note that users must use the operator `anim.keyframe_insert_by_name` when setting up key-shortcuts as `anim.keyframe_insert` is only intended to launch the menu. Keymap Editor: When editing these key-map items in the key-map editor, the keying-set identifier must be used. At the moment the key-map editor doesn't support showing a drop-down list. The identifiers can be used from the tool-tip or the info editor. {F12994924} Details: Use `ANIM_OT_keyframe_insert_by_name` instead of `ANIM_OT_keyframe_insert_menu` for the insert keyframe popup menu to resolve the following issues binding keys to keying sets: - The index of the keying set isn't stable (adding/removing keying sets may change it). - Binding a key to items in the popup menu triggers a popup instead of inserting a key using the keying set from the menu item. While support for using the current operator could be improved, it will still only work for built-in keying sets, so I'd prefer to use an operator that is intended for key-bindings. Besides supporting binding keys to menu items there are no functional changes. Reviewed By: sybren Ref D14289 --- source/blender/editors/animation/keyframing.c | 62 +++++++++++++++++++++------ 1 file changed, 48 insertions(+), 14 deletions(-) (limited to 'source/blender/editors/animation') diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c index 8d079641e9f..0d0d13e2f74 100644 --- a/source/blender/editors/animation/keyframing.c +++ b/source/blender/editors/animation/keyframing.c @@ -1979,23 +1979,57 @@ static int insert_key_menu_invoke(bContext *C, wmOperator *op, const wmEvent *UN { Scene *scene = CTX_data_scene(C); - /* if prompting or no active Keying Set, show the menu */ - if ((scene->active_keyingset == 0) || RNA_boolean_get(op->ptr, "always_prompt")) { - uiPopupMenu *pup; - uiLayout *layout; - - /* call the menu, which will call this operator again, hence the canceled */ - pup = UI_popup_menu_begin(C, WM_operatortype_name(op->type, op->ptr), ICON_NONE); - layout = UI_popup_menu_layout(pup); - uiItemsEnumO(layout, "ANIM_OT_keyframe_insert_menu", "type"); - UI_popup_menu_end(C, pup); + /* When there is an active keying set and no request to prompt, keyframe immediately. */ + if ((scene->active_keyingset != 0) && !RNA_boolean_get(op->ptr, "always_prompt")) { + /* Just call the exec() on the active keying-set. */ + RNA_enum_set(op->ptr, "type", 0); + return op->type->exec(C, op); + } + + /* Show a menu listing all keying-sets, the enum is expanded here to make use of the + * operator that accesses the keying-set by name. This is important for the ability + * to assign shortcuts to arbitrarily named keying sets. See T89560. + * These menu items perform the key-frame insertion (not this operator) + * hence the #OPERATOR_INTERFACE return. */ + uiPopupMenu *pup = UI_popup_menu_begin(C, WM_operatortype_name(op->type, op->ptr), ICON_NONE); + uiLayout *layout = UI_popup_menu_layout(pup); + + /* Even though `ANIM_OT_keyframe_insert_menu` can show a menu in one line, + * prefer `ANIM_OT_keyframe_insert_by_name` so users can bind keys to specific + * keying sets by name in the key-map instead of the index which isn't stable. */ + PropertyRNA *prop = RNA_struct_find_property(op->ptr, "type"); + const EnumPropertyItem *item_array = NULL; + int totitem; + bool free; + + RNA_property_enum_items_gettexted(C, op->ptr, prop, &item_array, &totitem, &free); + + for (int i = 0; i < totitem; i++) { + const EnumPropertyItem *item = &item_array[i]; + if (item->identifier[0] != '\0') { + uiItemStringO(layout, + item->name, + item->icon, + "ANIM_OT_keyframe_insert_by_name", + "type", + item->identifier); + } + else { + /* This enum shouldn't contain headings, assert there are none. + * NOTE: If in the future the enum includes them, additional layout code can be + * added to show them - although that doesn't seem likely. */ + BLI_assert(item->name == NULL); + uiItemS(layout); + } + } - return OPERATOR_INTERFACE; + if (free) { + MEM_freeN((void *)item_array); } - /* just call the exec() on the active keyingset */ - RNA_enum_set(op->ptr, "type", 0); - return op->type->exec(C, op); + UI_popup_menu_end(C, pup); + + return OPERATOR_INTERFACE; } void ANIM_OT_keyframe_insert_menu(wmOperatorType *ot) -- cgit v1.2.3