From aa845eed1e18fae45be8828bb08459c009dba6d5 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Thu, 2 Mar 2017 15:03:02 +0100 Subject: Remove tons of OBACT There are now only referenced in: * drawobject.c * particle_edit.c * space_image.c (a single case to be handled on workspace branch) * rigidbody_constraint.c (to be handled in the following commit) --- source/blender/editors/armature/armature_intern.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/armature/armature_intern.h') diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h index d75193a46ff..4fae9ad9c9e 100644 --- a/source/blender/editors/armature/armature_intern.h +++ b/source/blender/editors/armature/armature_intern.h @@ -248,7 +248,7 @@ void armature_select_mirrored(struct bArmature *arm); void armature_tag_unselect(struct bArmature *arm); void *get_nearest_bone(struct bContext *C, short findunsel, int x, int y); -void *get_bone_from_selectbuffer(struct Scene *scene, struct BaseLegacy *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest); +void *get_bone_from_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest); int bone_looper(struct Object *ob, struct Bone *bone, void *data, int (*bone_func)(struct Object *, struct Bone *, void *)); -- cgit v1.2.3