From 7ce833af5b08ca47c201aab33ab5d6b8fde69486 Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Mon, 16 Jan 2017 20:08:46 +0100 Subject: Cleanup/refactor: get rid of fixed name limit in BKE_deform_flip_side_name & co. Those were forcing to use vgroup name define in bones area, or even mixing with maxbonename... ugly, and totally avoidable. --- source/blender/editors/armature/armature_skinning.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/armature/armature_skinning.c') diff --git a/source/blender/editors/armature/armature_skinning.c b/source/blender/editors/armature/armature_skinning.c index 28fddbab796..24146715f96 100644 --- a/source/blender/editors/armature/armature_skinning.c +++ b/source/blender/editors/armature/armature_skinning.c @@ -360,7 +360,7 @@ static void add_verts_to_dgroups(ReportList *reports, Scene *scene, Object *ob, if (dgroup && mirror) { char name_flip[MAXBONENAME]; - BKE_deform_flip_side_name(name_flip, dgroup->name, false); + BKE_deform_flip_side_name(name_flip, dgroup->name, false, sizeof(name_flip)); dgroupflip[j] = defgroup_find_name(ob, name_flip); } } -- cgit v1.2.3