From 09ad6842499f638ecd944714c0a82ba8deebb073 Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Thu, 23 Mar 2017 01:45:46 -0400 Subject: cleanup use of GPU matrix API Take advantage of 2D functions, rotation about the X Y or Z axis, uniform scale factors. We no longer need to call gpuMatrixBegin_legacy() before using the new API locally in functions. related to T49450 --- source/blender/editors/armature/editarmature_sketch.c | 4 ---- 1 file changed, 4 deletions(-) (limited to 'source/blender/editors/armature/editarmature_sketch.c') diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c index feabac9d88f..f42ce147431 100644 --- a/source/blender/editors/armature/editarmature_sketch.c +++ b/source/blender/editors/armature/editarmature_sketch.c @@ -1988,8 +1988,6 @@ static void sk_drawSketch(Scene *scene, View3D *UNUSED(v3d), SK_Sketch *sketch, glClear(GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); - gpuMatrixBegin3D_legacy(); - if (with_names) { int id; for (id = 1, stk = sketch->strokes.first; stk; id++, stk = stk->next) { @@ -2058,8 +2056,6 @@ static void sk_drawSketch(Scene *scene, View3D *UNUSED(v3d), SK_Sketch *sketch, float gesture_rgb[3] = { 0, 0.5, 1 }; sk_drawStroke(sketch->gesture, -1, gesture_rgb, -1, -1); } - - gpuMatrixEnd(); } static int sk_finish_stroke(bContext *C, SK_Sketch *sketch) -- cgit v1.2.3