From 1b415e4456ff4f6666c92efabeb88ead84227648 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 23 Jul 2018 16:38:25 +0200 Subject: Motion paths: default to bone head instead of tail location. This puts the motion path in the same location as the transform gizmo, which is less confusing especially if you have a custom bone shape where the tail is not visible. --- source/blender/editors/armature/pose_edit.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/armature/pose_edit.c') diff --git a/source/blender/editors/armature/pose_edit.c b/source/blender/editors/armature/pose_edit.c index a9ba8c405ba..3ae578279ca 100644 --- a/source/blender/editors/armature/pose_edit.c +++ b/source/blender/editors/armature/pose_edit.c @@ -287,7 +287,8 @@ void POSE_OT_paths_calculate(wmOperatorType *ot) RNA_def_int(ot->srna, "end_frame", 250, MINAFRAME, MAXFRAME, "End", "Last frame to calculate bone paths on", MINFRAME, MAXFRAME / 2.0); - RNA_def_enum(ot->srna, "bake_location", rna_enum_motionpath_bake_location_items, 0, + RNA_def_enum(ot->srna, "bake_location", rna_enum_motionpath_bake_location_items, + MOTIONPATH_BAKE_HEADS, "Bake Location", "Which point on the bones is used when calculating paths"); } -- cgit v1.2.3