From 34ab90f546f097cada951b2c9ca22bf271996980 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 6 Apr 2018 12:07:27 +0200 Subject: Depsgraph: remove EvaluationContext, pass Depsgraph instead. The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152 --- source/blender/editors/armature/pose_edit.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'source/blender/editors/armature/pose_edit.c') diff --git a/source/blender/editors/armature/pose_edit.c b/source/blender/editors/armature/pose_edit.c index ea93e024f8e..80eeda1dd0c 100644 --- a/source/blender/editors/armature/pose_edit.c +++ b/source/blender/editors/armature/pose_edit.c @@ -178,8 +178,7 @@ static bool pose_has_protected_selected(Object *ob, short warn) void ED_pose_recalculate_paths(bContext *C, Scene *scene, Object *ob) { struct Main *bmain = CTX_data_main(C); - EvaluationContext eval_ctx; - CTX_data_eval_ctx(C, &eval_ctx); + Depsgraph *depsgraph = CTX_data_depsgraph(C); ListBase targets = {NULL, NULL}; /* set flag to force recalc, then grab the relevant bones to target */ @@ -187,7 +186,7 @@ void ED_pose_recalculate_paths(bContext *C, Scene *scene, Object *ob) animviz_get_object_motionpaths(ob, &targets); /* recalculate paths, then free */ - animviz_calc_motionpaths(&eval_ctx, bmain, scene, &targets); + animviz_calc_motionpaths(depsgraph, bmain, scene, &targets); BLI_freelistN(&targets); } -- cgit v1.2.3