From 3208454aa81f57d40f51ffc47e026d2a00c4f4ac Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sybren=20A=2E=20St=C3=BCvel?= Date: Fri, 3 Apr 2020 13:07:36 +0200 Subject: Cleanup: Animation, move AnimData API to `anim_data.c`/`BKE_anim_data.h` The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData API" section. The code in that section has now been split off, and placed into `BKE_anim_data.h` and `anim_data.c`. All files that used to include `BKE_animsys.h` have been adjusted to only include the animation headers they need (sometimes none). No functional changes. --- source/blender/editors/armature/pose_utils.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/armature/pose_utils.c') diff --git a/source/blender/editors/armature/pose_utils.c b/source/blender/editors/armature/pose_utils.c index efb568178d9..e2038bdd2a3 100644 --- a/source/blender/editors/armature/pose_utils.c +++ b/source/blender/editors/armature/pose_utils.c @@ -32,7 +32,7 @@ #include "DNA_scene_types.h" #include "BKE_action.h" -#include "BKE_animsys.h" +#include "BKE_anim_data.h" #include "BKE_armature.h" #include "BKE_idprop.h" #include "BKE_layer.h" -- cgit v1.2.3