From ab4a2aaf4a4b2b4e416aa1f113b30362cbe0dec3 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 24 Mar 2012 06:38:07 +0000 Subject: style cleanup: follow style guide for formatting of if/for/while loops, and else if's --- source/blender/editors/armature/reeb.c | 132 ++++++++++++++++----------------- 1 file changed, 66 insertions(+), 66 deletions(-) (limited to 'source/blender/editors/armature/reeb.c') diff --git a/source/blender/editors/armature/reeb.c b/source/blender/editors/armature/reeb.c index e832247e67c..30f929c9603 100644 --- a/source/blender/editors/armature/reeb.c +++ b/source/blender/editors/armature/reeb.c @@ -126,7 +126,7 @@ static VertexData *allocVertexData(EditMesh *em) data = MEM_callocN(sizeof(VertexData) * totvert, "VertexData"); - for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next) + for (index = 0, eve = em->verts.first; eve; index++, eve = eve->next) { data[index].i = index; data[index].w = 0; @@ -183,7 +183,7 @@ void REEB_freeGraph(ReebGraph *rg) ReebNode *node; // free nodes - for( node = rg->nodes.first; node; node = node->next ) + for ( node = rg->nodes.first; node; node = node->next ) { BLI_freeNode((BGraph*)rg, (BNode*)node); } @@ -191,7 +191,7 @@ void REEB_freeGraph(ReebGraph *rg) // free arcs arc = rg->arcs.first; - while( arc ) + while ( arc ) { ReebArc *next = arc->next; REEB_freeArc((BArc*)arc); @@ -407,7 +407,7 @@ ReebGraph *BIF_graphForMultiNode(ReebGraph *rg, ReebNode *node) { ReebGraph *multi_rg = rg; - while(multi_rg && multi_rg->multi_level != node->multi_level) + while (multi_rg && multi_rg->multi_level != node->multi_level) { multi_rg = multi_rg->link_up; } @@ -436,7 +436,7 @@ static void printArc(ReebArc *arc) ReebNode *tail = (ReebNode*)arc->tail; printf("arc: (%i) %f -> (%i) %f\n", head->index, head->weight, tail->index, tail->weight); - for(edge = arc->edges.first; edge ; edge = edge->next) + for (edge = arc->edges.first; edge ; edge = edge->next) { printf("\tedge (%i, %i)\n", edge->v1->index, edge->v2->index); } @@ -484,12 +484,12 @@ void repositionNodes(ReebGraph *rg) BNode *node = NULL; // Reset node positions - for(node = rg->nodes.first; node; node = node->next) + for (node = rg->nodes.first; node; node = node->next) { node->p[0] = node->p[1] = node->p[2] = 0; } - for(arc = rg->arcs.first; arc; arc = arc->next) + for (arc = rg->arcs.first; arc; arc = arc->next) { if (((ReebArc*)arc)->bcount > 0) { @@ -512,10 +512,10 @@ void verifyNodeDegree(ReebGraph *rg) ReebNode *node = NULL; ReebArc *arc = NULL; - for(node = rg->nodes.first; node; node = node->next) + for (node = rg->nodes.first; node; node = node->next) { int count = 0; - for(arc = rg->arcs.first; arc; arc = arc->next) + for (arc = rg->arcs.first; arc; arc = arc->next) { if (arc->head == node || arc->tail == node) { @@ -542,7 +542,7 @@ static void verifyBucketsArc(ReebGraph *UNUSED(rg), ReebArc *arc) if (arc->bcount > 0) { int i; - for(i = 0; i < arc->bcount; i++) + for (i = 0; i < arc->bcount; i++) { if (arc->buckets[i].nv == 0) { @@ -568,7 +568,7 @@ void verifyBuckets(ReebGraph *rg) { #ifdef DEBUG_REEB ReebArc *arc = NULL; - for(arc = rg->arcs.first; arc; arc = arc->next) + for (arc = rg->arcs.first; arc; arc = arc->next) { verifyBucketsArc(rg, arc); } @@ -580,7 +580,7 @@ void verifyFaces(ReebGraph *rg) #ifdef DEBUG_REEB int total = 0; ReebArc *arc = NULL; - for(arc = rg->arcs.first; arc; arc = arc->next) + for (arc = rg->arcs.first; arc; arc = arc->next) { total += BLI_ghash_size(arc->faces); } @@ -667,17 +667,17 @@ static void mergeArcBuckets(ReebArc *aDst, ReebArc *aSrc, float start, float end start = MAX3(start, aDst->buckets[0].val, aSrc->buckets[0].val); - while(indexDst < aDst->bcount && aDst->buckets[indexDst].val < start) + while (indexDst < aDst->bcount && aDst->buckets[indexDst].val < start) { indexDst++; } - while(indexSrc < aSrc->bcount && aSrc->buckets[indexSrc].val < start) + while (indexSrc < aSrc->bcount && aSrc->buckets[indexSrc].val < start) { indexSrc++; } - for( ; indexDst < aDst->bcount && + for ( ; indexDst < aDst->bcount && indexSrc < aSrc->bcount && aDst->buckets[indexDst].val <= end && aSrc->buckets[indexSrc].val <= end @@ -718,7 +718,7 @@ static void allocArcBuckets(ReebArc *arc) { arc->buckets = MEM_callocN(sizeof(EmbedBucket) * arc->bcount, "embed bucket"); - for(i = 0; i < arc->bcount; i++) + for (i = 0; i < arc->bcount; i++) { arc->buckets[i].val = start + i; } @@ -779,7 +779,7 @@ static void reweightBuckets(ReebArc *arc) if (arc->bcount > 0) { - for(i = 0; i < arc->bcount; i++) + for (i = 0; i < arc->bcount; i++) { arc->buckets[i].val = start + i; } @@ -810,7 +810,7 @@ static void fillArcEmptyBuckets(ReebArc *arc) start_p = arc->head->p; - for(i = 0; i < arc->bcount; i++) + for (i = 0; i < arc->bcount; i++) { EmbedBucket *bucket = arc->buckets + i; @@ -1013,12 +1013,12 @@ void REEB_RadialSymmetry(BNode* root_node, RadialArc* ring, int count) bucket2 = IT_next(iter2); /* Make sure they both start at the same value */ - while(bucket1 && bucket2 && bucket1->val < bucket2->val) + while (bucket1 && bucket2 && bucket1->val < bucket2->val) { bucket1 = IT_next(iter1); } - while(bucket1 && bucket2 && bucket2->val < bucket1->val) + while (bucket1 && bucket2 && bucket2->val < bucket1->val) { bucket2 = IT_next(iter2); } @@ -1075,12 +1075,12 @@ void REEB_RadialSymmetry(BNode* root_node, RadialArc* ring, int count) bucket2 = IT_next(iter2); /* Make sure they both start at the same value */ - while(bucket1 && bucket1->val < bucket2->val) + while (bucket1 && bucket1->val < bucket2->val) { bucket1 = IT_next(iter1); } - while(bucket2 && bucket2->val < bucket1->val) + while (bucket2 && bucket2->val < bucket1->val) { bucket2 = IT_next(iter2); } @@ -1136,12 +1136,12 @@ void REEB_AxialSymmetry(BNode* root_node, BNode* node1, BNode* node2, struct BAr bucket2 = IT_next(iter2); /* Make sure they both start at the same value */ - while(bucket1 && bucket1->val < bucket2->val) + while (bucket1 && bucket1->val < bucket2->val) { bucket1 = IT_next(iter1); } - while(bucket2 && bucket2->val < bucket1->val) + while (bucket2 && bucket2->val < bucket1->val) { bucket2 = IT_next(iter2); } @@ -1194,13 +1194,13 @@ void postprocessGraph(ReebGraph *rg, char mode) return; } - for(arc = rg->arcs.first; arc; arc = arc->next) + for (arc = rg->arcs.first; arc; arc = arc->next) { EmbedBucket *buckets = arc->buckets; int bcount = arc->bcount; int index; - for(index = 1; index < bcount - 1; index++) + for (index = 1; index < bcount - 1; index++) { interp_v3_v3v3(buckets[index].p, buckets[index].p, buckets[index - 1].p, fac1 / (fac1 + fac2)); interp_v3_v3v3(buckets[index].p, buckets[index].p, buckets[index + 1].p, fac3 / (fac1 + fac2 + fac3)); @@ -1511,7 +1511,7 @@ static void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, R if (merging) { /* first pass, merge buckets for arcs that spawned the two nodes into the source arc*/ - for(arc = rg->arcs.first; arc; arc = arc->next) + for (arc = rg->arcs.first; arc; arc = arc->next) { if (arc->head == srcArc->head && arc->tail == srcArc->tail && arc != srcArc) { @@ -1524,7 +1524,7 @@ static void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, R /* second pass, replace removedNode by newNode, remove arcs that are collapsed in a loop */ arc = rg->arcs.first; - while(arc) + while (arc) { nextArc = arc->next; @@ -1587,7 +1587,7 @@ void filterNullReebGraph(ReebGraph *rg) ReebArc *arc = NULL, *nextArc = NULL; arc = rg->arcs.first; - while(arc) + while (arc) { nextArc = arc->next; // Only collapse arcs too short to have any embed bucket @@ -1749,14 +1749,14 @@ int filterSmartReebGraph(ReebGraph *UNUSED(rg), float UNUSED(threshold)) #ifdef DEBUG_REEB { EditFace *efa; - for(efa=G.editMesh->faces.first; efa; efa=efa->next) { + for (efa=G.editMesh->faces.first; efa; efa=efa->next) { efa->tmp.fp = -1; } } #endif arc = rg->arcs.first; - while(arc) + while (arc) { nextArc = arc->next; @@ -1772,7 +1772,7 @@ int filterSmartReebGraph(ReebGraph *UNUSED(rg), float UNUSED(threshold)) float avg_angle = 0; float avg_vec[3] = {0,0,0}; - for(BLI_ghashIterator_init(&ghi, arc->faces); + for (BLI_ghashIterator_init(&ghi, arc->faces); !BLI_ghashIterator_isDone(&ghi); BLI_ghashIterator_step(&ghi)) { @@ -1963,7 +1963,7 @@ static void finalizeGraph(ReebGraph *rg, char passes, char method) sortArcs(rg); - for(i = 0; i < passes; i++) + for (i = 0; i < passes; i++) { postprocessGraph(rg, method); } @@ -2001,17 +2001,17 @@ static void spreadWeight(EditMesh *em) verts = MEM_callocN(sizeof(EditVert*) * totvert, "verts array"); - for(eve = em->verts.first, i = 0; eve; eve = eve->next, i++) + for (eve = em->verts.first, i = 0; eve; eve = eve->next, i++) { verts[i] = eve; } - while(work_needed == 1) + while (work_needed == 1) { work_needed = 0; qsort(verts, totvert, sizeof(EditVert*), compareVerts); - for(i = 0; i < totvert; i++) + for (i = 0; i < totvert; i++) { eve = verts[i]; @@ -2053,14 +2053,14 @@ void REEB_exportGraph(ReebGraph *rg, int count) } f = BLI_fopen(filename, "w"); - for(arc = rg->arcs.first; arc; arc = arc->next) + for (arc = rg->arcs.first; arc; arc = arc->next) { int i; float p[3]; exportNode(f, "v1", arc->head); - for(i = 0; i < arc->bcount; i++) + for (i = 0; i < arc->bcount; i++) { fprintf(f, "b nv:%i %f %f %f\n", arc->buckets[i].nv, arc->buckets[i].p[0], arc->buckets[i].p[1], arc->buckets[i].p[2]); } @@ -2098,7 +2098,7 @@ void removeNormalNodes(ReebGraph *rg) ReebArc *arc, *nextArc; // Merge degree 2 nodes - for(arc = rg->arcs.first; arc; arc = nextArc) + for (arc = rg->arcs.first; arc; arc = nextArc) { nextArc = arc->next; @@ -2176,7 +2176,7 @@ static ReebArc *nextArcMappedToEdge(ReebArc *arc, ReebEdge *e) ReebArc *result = NULL; /* Find the ReebEdge in the edge list */ - for(edge = arc->edges.first; edge && !edgeEquals(edge, e); edge = edge->next) + for (edge = arc->edges.first; edge && !edgeEquals(edge, e); edge = edge->next) { } nextEdge = edge->nextEdge; @@ -2198,7 +2198,7 @@ void mergeArcFaces(ReebGraph *UNUSED(rg), ReebArc *aDst, ReebArc *aSrc) { GHashIterator ghi; - for(BLI_ghashIterator_init(&ghi, aSrc->faces); + for (BLI_ghashIterator_init(&ghi, aSrc->faces); !BLI_ghashIterator_isDone(&ghi); BLI_ghashIterator_step(&ghi)) { @@ -2213,7 +2213,7 @@ void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection d if (direction == MERGE_APPEND) { - for(e = aSrc->edges.first; e; e = e->next) + for (e = aSrc->edges.first; e; e = e->next) { e->arc = aDst; // Edge is stolen by new arc } @@ -2222,7 +2222,7 @@ void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection d } else { - for(e = aSrc->edges.first; e; e = e->next) + for (e = aSrc->edges.first; e; e = e->next) { ReebEdge *newEdge = copyEdge(e); @@ -2246,7 +2246,7 @@ void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection d { ReebEdge *previous = (ReebEdge*)*p; - while(previous->nextEdge != e) + while (previous->nextEdge != e) { previous = previous->nextEdge; } @@ -2497,7 +2497,7 @@ static ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2) addVertToBucket(&(arc->buckets[arc->bcount - 1]), arc->tail->co); } #else - for(i = 0; i < arc->bcount; i++) + for (i = 0; i < arc->bcount; i++) { float co[3]; float f = (arc->buckets[i].val - offset) / len; @@ -2595,7 +2595,7 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions) renormalizeWeight(em, (float)rg->resolution); /* Adding vertice */ - for(index = 0, eve = em->verts.first; eve; eve = eve->next) + for (index = 0, eve = em->verts.first; eve; eve = eve->next) { if (eve->h == 0) { @@ -2606,7 +2606,7 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions) } /* Adding face, edge per edge */ - for(efa = em->faces.first; efa; efa = efa->next) + for (efa = em->faces.first; efa; efa = efa->next) { if (efa->h == 0) { @@ -2656,7 +2656,7 @@ void renormalizeWeight(EditMesh *em, float newmax) eve = em->verts.first; minimum = weightData(eve); maximum = minimum; - for(; eve; eve = eve->next) + for (; eve; eve = eve->next) { maximum = MAX2(maximum, weightData(eve)); minimum = MIN2(minimum, weightData(eve)); @@ -2665,7 +2665,7 @@ void renormalizeWeight(EditMesh *em, float newmax) range = maximum - minimum; /* Normalize weights */ - for(eve = em->verts.first; eve; eve = eve->next) + for (eve = em->verts.first; eve; eve = eve->next) { float weight = (weightData(eve) - minimum) / range * newmax; weightSetData(eve, weight); @@ -2681,7 +2681,7 @@ int weightFromLoc(EditMesh *em, int axis) return 0; /* Copy coordinate in weight */ - for(eve = em->verts.first; eve; eve = eve->next) + for (eve = em->verts.first; eve; eve = eve->next) { weightSetData(eve, eve->co[axis]); } @@ -2745,7 +2745,7 @@ int weightToHarmonic(EditMesh *em, EdgeIndex *indexed_edges) int rval; /* Find local extrema */ - for(eve = em->verts.first; eve; eve = eve->next) + for (eve = em->verts.first; eve; eve = eve->next) { totvert++; } @@ -2759,7 +2759,7 @@ int weightToHarmonic(EditMesh *em, EdgeIndex *indexed_edges) nlBegin(NL_SYSTEM); /* Find local extrema */ - for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next) + for (index = 0, eve = em->verts.first; eve; index++, eve = eve->next) { if (eve->h == 0) { @@ -2768,7 +2768,7 @@ int weightToHarmonic(EditMesh *em, EdgeIndex *indexed_edges) int minimum = 1; NextEdgeForVert(indexed_edges, -1); /* Reset next edge */ - for(eed = NextEdgeForVert(indexed_edges, index); eed && (maximum || minimum); eed = NextEdgeForVert(indexed_edges, index)) + for (eed = NextEdgeForVert(indexed_edges, index); eed && (maximum || minimum); eed = NextEdgeForVert(indexed_edges, index)) { EditVert *eve2; @@ -2813,13 +2813,13 @@ int weightToHarmonic(EditMesh *em, EdgeIndex *indexed_edges) nlBegin(NL_MATRIX); /* Zero edge weight */ - for(eed = em->edges.first; eed; eed = eed->next) + for (eed = em->edges.first; eed; eed = eed->next) { eed->tmp.l = 0; } /* Add faces count to the edge weight */ - for(efa = em->faces.first; efa; efa = efa->next) + for (efa = em->faces.first; efa; efa = efa->next) { if (efa->h == 0) { @@ -2835,7 +2835,7 @@ int weightToHarmonic(EditMesh *em, EdgeIndex *indexed_edges) } /* Add faces angle to the edge weight */ - for(efa = em->faces.first; efa; efa = efa->next) + for (efa = em->faces.first; efa; efa = efa->next) { if (efa->h == 0) { @@ -2860,7 +2860,7 @@ int weightToHarmonic(EditMesh *em, EdgeIndex *indexed_edges) if (success) { rval = 1; - for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next) + for (index = 0, eve = em->verts.first; eve; index++, eve = eve->next) { weightSetData(eve, nlGetVariable(0, index)); } @@ -2916,7 +2916,7 @@ static void shortestPathsFromVert(EditMesh *em, EditVert *starting_vert, EdgeInd BLI_heap_insert(edge_heap, FLT_MAX, NULL); /* Initialize edge flag */ - for(eed= em->edges.first; eed; eed= eed->next) + for (eed= em->edges.first; eed; eed= eed->next) { eed->f1 = 0; } @@ -2929,7 +2929,7 @@ static void shortestPathsFromVert(EditMesh *em, EditVert *starting_vert, EdgeInd /* Add all new edges connected to current_eve to the list */ NextEdgeForVert(indexed_edges, -1); // Reset next edge - for(eed = NextEdgeForVert(indexed_edges, indexData(current_eve)); eed; eed = NextEdgeForVert(indexed_edges, indexData(current_eve))) + for (eed = NextEdgeForVert(indexed_edges, indexData(current_eve)); eed; eed = NextEdgeForVert(indexed_edges, indexData(current_eve))) { if (eed->f1 == 0) { @@ -2983,7 +2983,7 @@ static void buildIndexedEdges(EditMesh *em, EdgeIndex *indexed_edges) indexed_edges->offset = MEM_callocN(totvert * sizeof(int), "EdgeIndex offset"); - for(eed = em->edges.first; eed; eed = eed->next) + for (eed = em->edges.first; eed; eed = eed->next) { if (eed->v1->h == 0 && eed->v2->h == 0) { @@ -2998,7 +2998,7 @@ static void buildIndexedEdges(EditMesh *em, EdgeIndex *indexed_edges) indexed_edges->edges = MEM_callocN(tot_indexed * sizeof(EditEdge*), "EdgeIndex edges"); /* setting vert offsets */ - for(eve = em->verts.first; eve; eve = eve->next) + for (eve = em->verts.first; eve; eve = eve->next) { if (eve->h == 0) { @@ -3009,7 +3009,7 @@ static void buildIndexedEdges(EditMesh *em, EdgeIndex *indexed_edges) } /* adding edges in array */ - for(eed = em->edges.first; eed; eed= eed->next) + for (eed = em->edges.first; eed; eed= eed->next) { if (eed->v1->h == 0 && eed->v2->h == 0) { @@ -3057,7 +3057,7 @@ int weightFromDistance(EditMesh *em, EdgeIndex *indexed_edges) } /* Initialize vertice flag and find at least one selected vertex */ - for(eve = em->verts.first; eve; eve = eve->next) + for (eve = em->verts.first; eve; eve = eve->next) { eve->f1 = 0; if (eve->f & SELECT) @@ -3076,7 +3076,7 @@ int weightFromDistance(EditMesh *em, EdgeIndex *indexed_edges) int allDone = 0; /* Calculate edge weight */ - for(eed = em->edges.first; eed; eed= eed->next) + for (eed = em->edges.first; eed; eed= eed->next) { if (eed->v1->h == 0 && eed->v2->h == 0) { @@ -3085,7 +3085,7 @@ int weightFromDistance(EditMesh *em, EdgeIndex *indexed_edges) } /* Apply dijkstra spf for each selected vert */ - for(eve = em->verts.first; eve; eve = eve->next) + for (eve = em->verts.first; eve; eve = eve->next) { if (eve->f & SELECT) { @@ -3137,7 +3137,7 @@ int weightFromDistance(EditMesh *em, EdgeIndex *indexed_edges) } } - for(eve = em->verts.first; eve && vCount == 0; eve = eve->next) + for (eve = em->verts.first; eve && vCount == 0; eve = eve->next) { if (eve->f1 == 0) { -- cgit v1.2.3