From 2462d4976ba65a8639445b19e8ac13df7ef1a9fa Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 22 Aug 2010 10:52:30 +0000 Subject: possible fix [#23331] Hidden Bones Contribute to Axis Normal cant redo this bug but noticed a number of places where bone selection/hidden state isn't being set properly. --- source/blender/editors/armature/editarmature.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/armature') diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c index 0b5f99152de..d8374e1ed85 100644 --- a/source/blender/editors/armature/editarmature.c +++ b/source/blender/editors/armature/editarmature.c @@ -5275,6 +5275,7 @@ static int hide_selected_pose_bone(Object *ob, Bone *bone, void *ptr) if (arm->layer & bone->layer) { if (bone->flag & BONE_SELECTED) { bone->flag |= BONE_HIDDEN_P; + bone->flag &= ~BONE_SELECTED; if(arm->act_bone==bone) arm->act_bone= NULL; } -- cgit v1.2.3