From 2e70d5cb980ef2fda6d3bd7e89ed942f3f4b9c59 Mon Sep 17 00:00:00 2001 From: Damien Picard Date: Fri, 15 Jul 2022 13:30:57 +0200 Subject: Render: camera depth of field support for armature bone targets This is useful when using an armature as a camera rig, to avoid creating and targetting an empty object. Differential Revision: https://developer.blender.org/D7012 --- source/blender/editors/armature/armature_naming.c | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'source/blender/editors/armature') diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c index 1f02e24666d..8d5ae6f3654 100644 --- a/source/blender/editors/armature/armature_naming.c +++ b/source/blender/editors/armature/armature_naming.c @@ -13,6 +13,7 @@ #include "MEM_guardedalloc.h" #include "DNA_armature_types.h" +#include "DNA_camera_types.h" #include "DNA_constraint_types.h" #include "DNA_gpencil_modifier_types.h" #include "DNA_gpencil_types.h" @@ -281,6 +282,17 @@ void ED_armature_bone_rename(Main *bmain, } } + /* fix camera focus */ + if (ob->type == OB_CAMERA) { + Camera *cam = (Camera *)ob->data; + if (cam->dof.focus_object->data == arm){ + if (STREQ(cam->dof.focus_subtarget, oldname)) { + BLI_strncpy(cam->dof.focus_subtarget, newname, MAXBONENAME); + DEG_id_tag_update(&cam->id, ID_RECALC_COPY_ON_WRITE); + } + } + } + /* fix grease pencil modifiers and vertex groups */ if (ob->type == OB_GPENCIL) { -- cgit v1.2.3