From 3a7fd309fce89213b0224b3c6807adb2d1fe7ca8 Mon Sep 17 00:00:00 2001 From: Harley Acheson Date: Mon, 19 Oct 2020 08:12:33 -0700 Subject: Spelling: It's Versus Its Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required. Differential Revision: https://developer.blender.org/D9250 Reviewed by Campbell Barton --- source/blender/editors/armature/armature_add.c | 4 ++-- source/blender/editors/armature/armature_select.c | 2 +- source/blender/editors/armature/pose_transform.c | 4 ++-- 3 files changed, 5 insertions(+), 5 deletions(-) (limited to 'source/blender/editors/armature') diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c index 4d31a5e786b..fde062b8454 100644 --- a/source/blender/editors/armature/armature_add.c +++ b/source/blender/editors/armature/armature_add.c @@ -386,7 +386,7 @@ static void updateDuplicateSubtarget(EditBone *dup_bone, Object *ob, bool lookup_mirror_subtarget) { - /* If an edit bone has been duplicated, lets update it's constraints if the + /* If an edit bone has been duplicated, lets update its constraints if the * subtarget they point to has also been duplicated. */ EditBone *oldtarget, *newtarget; @@ -812,7 +812,7 @@ static void updateDuplicateTransformConstraintSettings(Object *ob, static void updateDuplicateConstraintSettings(EditBone *dup_bone, EditBone *orig_bone, Object *ob) { - /* If an edit bone has been duplicated, lets update it's constraints if the + /* If an edit bone has been duplicated, lets update its constraints if the * subtarget they point to has also been duplicated. */ bPoseChannel *pchan; diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c index c9bcd4f02e9..27718b61d70 100644 --- a/source/blender/editors/armature/armature_select.c +++ b/source/blender/editors/armature/armature_select.c @@ -418,7 +418,7 @@ static bool armature_select_linked_impl(Object *ob, const bool select, const boo * Bones that have been touched are skipped, so the complexity is OK. */ enum { - /* Bone has been walked over, it's LINK value can be read. */ + /* Bone has been walked over, its LINK value can be read. */ TOUCH = (1 << 0), /* When TOUCH has been set, this flag can be checked to see if the bone is connected. */ LINK = (1 << 1), diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c index d3f11c5a16f..7ce0a5fb694 100644 --- a/source/blender/editors/armature/pose_transform.c +++ b/source/blender/editors/armature/pose_transform.c @@ -746,7 +746,7 @@ static int pose_copy_exec(bContext *C, wmOperator *op) } /* Sets chan->flag to POSE_KEY if bone selected. */ set_pose_keys(ob); - /* Construct a local bmain and only put object and it's data into it, + /* Construct a local bmain and only put object and its data into it, * o this way we don't expand any other objects into the copy buffer * file. * @@ -767,7 +767,7 @@ static int pose_copy_exec(bContext *C, wmOperator *op) /* begin copy buffer on a temp bmain. */ BKE_copybuffer_begin(temp_bmain); /* Store the whole object to the copy buffer because pose can't be - * existing on it's own. + * existing on its own. */ BKE_copybuffer_tag_ID(&ob_copy.id); BLI_join_dirfile(str, sizeof(str), BKE_tempdir_base(), "copybuffer_pose.blend"); -- cgit v1.2.3