From 3bcb1ebdfeb9cfb39abfcc9cc063001432f94975 Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Tue, 10 Feb 2009 09:18:04 +0000 Subject: 2.5: Silencing MSVC warnings in a few files (many files still have many to clean out some other day). --- source/blender/editors/armature/editarmature.c | 30 +++++++++++++------------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'source/blender/editors/armature') diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c index 6e575ab1952..be763cb21c7 100644 --- a/source/blender/editors/armature/editarmature.c +++ b/source/blender/editors/armature/editarmature.c @@ -162,18 +162,18 @@ void make_boneList(ListBase *edbo, ListBase *bones, EditBone *parent) VECCOPY(eBone->head, curBone->arm_head); VECCOPY(eBone->tail, curBone->arm_tail); - eBone->roll= 0.0; + eBone->roll= 0.0f; /* roll fixing */ VecSubf(delta, eBone->tail, eBone->head); - vec_roll_to_mat3(delta, 0.0, postmat); + vec_roll_to_mat3(delta, 0.0f, postmat); Mat3CpyMat4(premat, curBone->arm_mat); Mat3Inv(imat, postmat); Mat3MulMat3(difmat, imat, premat); - eBone->roll = atan2(difmat[2][0], difmat[2][2]); + eBone->roll = (float)atan2(difmat[2][0], difmat[2][2]); /* rest of stuff copy */ eBone->length= curBone->length; @@ -234,7 +234,7 @@ static void fix_bonelist_roll (ListBase *bonelist, ListBase *editbonelist) printmatrix4("difmat", difmat); printf ("Roll = %f\n", (-atan2(difmat[2][0], difmat[2][2]) * (180.0/M_PI))); #endif - curBone->roll = -atan2(difmat[2][0], difmat[2][2]); + curBone->roll = (float)-atan2(difmat[2][0], difmat[2][2]); /* and set restposition again */ where_is_armature_bone(curBone, curBone->parent); @@ -403,13 +403,13 @@ void docenter_armature (Scene *scene, View3D *v3d, Object *ob, int centermode) DO_MINMAX(ebone->tail, min, max); } - cent[0]= (min[0]+max[0])/2.0f; - cent[1]= (min[1]+max[1])/2.0f; - cent[2]= (min[2]+max[2])/2.0f; + cent[0]= (min[0] + max[0]) / 2.0f; + cent[1]= (min[1] + max[1]) / 2.0f; + cent[2]= (min[2] + max[2]) / 2.0f; } /* Do the adjustments */ - for (ebone= arm->edbo->first; ebone; ebone=ebone->next){ + for (ebone= arm->edbo->first; ebone; ebone=ebone->next) { VecSubf(ebone->head, ebone->head, cent); VecSubf(ebone->tail, ebone->tail, cent); } @@ -422,9 +422,9 @@ void docenter_armature (Scene *scene, View3D *v3d, Object *ob, int centermode) Mat3CpyMat4(omat, ob->obmat); Mat3MulVecfl(omat, cent); - ob->loc[0]+= cent[0]; - ob->loc[1]+= cent[1]; - ob->loc[2]+= cent[2]; + ob->loc[0] += cent[0]; + ob->loc[1] += cent[1]; + ob->loc[2] += cent[2]; } else ED_armature_edit_free(ob); @@ -477,7 +477,7 @@ void unique_editbone_name (ListBase *edbo, char *name) *dot=0; } - for (number = 1; number <=999; number++) { + for (number = 1; number <= 999; number++) { sprintf(tempname, "%s.%03d", name, number); if (!editbone_name_exists(edbo, tempname)) { BLI_strncpy(name, tempname, 32); @@ -745,7 +745,7 @@ int join_armature(Scene *scene, View3D *v3d) Mat4Invert(imat, premat); Mat4MulMat4(difmat, postmat, imat); - curbone->roll -= atan2(difmat[2][0], difmat[2][2]); + curbone->roll -= (float)atan2(difmat[2][0], difmat[2][2]); } /* Fix Constraints and Other Links to this Bone and Armature */ @@ -1905,7 +1905,7 @@ void auto_align_ebone_tocursor(Scene *scene, View3D *v3d, EditBone *ebone) /* check that cursor is in usable position */ if ((IS_EQ(vec[0], 0)==0) && (IS_EQ(vec[2], 0)==0)) { /* Compute a rotation matrix around y */ - rot[1] = atan2(vec[0], vec[2]); + rot[1] = (float)atan2(vec[0], vec[2]); rot[0] = rot[2] = 0.0f; EulToMat4(rot, rmat); @@ -2359,7 +2359,7 @@ void adduplicate_armature(Scene *scene) /* Lets duplicate the list of constraints that the * current bone has. */ - if (OBACT->pose) { + if (obedit->pose) { bPoseChannel *chanold, *channew; ListBase *listold, *listnew; -- cgit v1.2.3