From 4722fc5dd0a335588a160e43cf77223c256ebd31 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Wed, 16 Nov 2016 10:39:41 +0100 Subject: Disable possibility to flip bone names of linked armatures Linked data should not be modified in such a way. Reported by Nathan here in the studio, reviewed by Bastien, thanks! --- source/blender/editors/armature/pose_edit.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/armature') diff --git a/source/blender/editors/armature/pose_edit.c b/source/blender/editors/armature/pose_edit.c index 5015829f868..322476dcca0 100644 --- a/source/blender/editors/armature/pose_edit.c +++ b/source/blender/editors/armature/pose_edit.c @@ -626,7 +626,7 @@ void POSE_OT_flip_names(wmOperatorType *ot) /* api callbacks */ ot->exec = pose_flip_names_exec; - ot->poll = ED_operator_posemode; + ot->poll = ED_operator_posemode_local; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; -- cgit v1.2.3