From e9b4d2ca68ee2ecd99bbed1ecd4d3a4ab80812f2 Mon Sep 17 00:00:00 2001 From: Aaron Carlisle Date: Mon, 6 Apr 2020 20:58:10 -0400 Subject: UI: Use Consistent Operator Name Was called "Subdivide Multi" in Bone Edit and "Subdivide" in Mesh Edit --- source/blender/editors/armature/armature_add.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/armature') diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c index f6875a6e158..0bc405a9c67 100644 --- a/source/blender/editors/armature/armature_add.c +++ b/source/blender/editors/armature/armature_add.c @@ -1232,7 +1232,7 @@ void ARMATURE_OT_subdivide(wmOperatorType *ot) PropertyRNA *prop; /* identifiers */ - ot->name = "Subdivide Multi"; + ot->name = "Subdivide"; ot->idname = "ARMATURE_OT_subdivide"; ot->description = "Break selected bones into chains of smaller bones"; -- cgit v1.2.3