From 61776befc3f88c373e47ccbdf8c75e2ca0f4e987 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 9 Dec 2021 00:55:11 +1100 Subject: Cleanup: move public doc-strings into headers for 'editors' Ref T92709 --- source/blender/editors/asset/intern/asset_list.cc | 26 ----------------------- 1 file changed, 26 deletions(-) (limited to 'source/blender/editors/asset/intern/asset_list.cc') diff --git a/source/blender/editors/asset/intern/asset_list.cc b/source/blender/editors/asset/intern/asset_list.cc index 1a15d314c1f..af6dbf24209 100644 --- a/source/blender/editors/asset/intern/asset_list.cc +++ b/source/blender/editors/asset/intern/asset_list.cc @@ -434,10 +434,6 @@ AssetListStorage::AssetListMap &AssetListStorage::global_storage() using namespace blender::ed::asset; -/** - * Invoke asset list reading, potentially in a parallel job. Won't wait until the job is done, - * and may return earlier. - */ void ED_assetlist_storage_fetch(const AssetLibraryReference *library_reference, const bContext *C) { AssetListStorage::fetch_library(*library_reference, *C); @@ -532,9 +528,6 @@ const char *ED_assetlist_library_path(const AssetLibraryReference *library_refer return nullptr; } -/** - * \return True if the region needs a UI redraw. - */ bool ED_assetlist_listen(const AssetLibraryReference *library_reference, const wmNotifier *notifier) { @@ -545,10 +538,6 @@ bool ED_assetlist_listen(const AssetLibraryReference *library_reference, return false; } -/** - * \return The number of assets stored in the asset list for \a library_reference, or -1 if there - * is no list fetched for it. - */ int ED_assetlist_size(const AssetLibraryReference *library_reference) { AssetList *list = AssetListStorage::lookup_list(*library_reference); @@ -558,31 +547,16 @@ int ED_assetlist_size(const AssetLibraryReference *library_reference) return -1; } -/** - * Tag all asset lists in the storage that show main data as needing an update (re-fetch). - * - * This only tags the data. If the asset list is visible on screen, the space is still responsible - * for ensuring the necessary redraw. It can use #ED_assetlist_listen() to check if the asset-list - * needs a redraw for a given notifier. - */ void ED_assetlist_storage_tag_main_data_dirty() { AssetListStorage::tagMainDataDirty(); } -/** - * Remapping of ID pointers within the asset lists. Typically called when an ID is deleted to clear - * all references to it (\a id_new is null then). - */ void ED_assetlist_storage_id_remap(ID *id_old, ID *id_new) { AssetListStorage::remapID(id_old, id_new); } -/** - * Can't wait for static deallocation to run. There's nested data allocated with our guarded - * allocator, it will complain about unfreed memory on exit. - */ void ED_assetlist_storage_exit() { AssetListStorage::destruct(); -- cgit v1.2.3