From 45d038181ae25972011f9656ba4f7062aa1c534f Mon Sep 17 00:00:00 2001 From: Laurynas Duburas Date: Fri, 21 Jan 2022 16:40:49 -0600 Subject: Curves: Improve accuracy and clarity of NURBS knots calculation This commit improves NURBS knot generation by adding proper support for the combination of the Bezier and cyclic options. In other cases the resulting knot doesn't change. This cyclic Bezier knot is used to create accurate accurate "Nurbs Circle", "Nurbs Cylinder" primitives. "Nurbs Sphere" and "Nurbs Torus" primitives are also improved by tweaking the spin operator. The knot vector in 3rd order NURBS curve with Bezier option turned on (without cyclic) is changed in comparison to previous calculations, although it doesn't change the curve shape itself. The accuracy of the of NURBS circle is fixed, which can be checked by comparing with mesh circle. Tessellation spacing differences in circular NURBS is also fixed, which is observable with the NURBS cylinder and sphere primitives. These were causing seam-like effects. This commit contains comments from Piotr Makal (@pmakal). Differential Revision: https://developer.blender.org/D11664 --- source/blender/editors/curve/editcurve.c | 11 +++++++---- source/blender/editors/curve/editcurve_add.c | 6 +++--- 2 files changed, 10 insertions(+), 7 deletions(-) (limited to 'source/blender/editors/curve') diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c index a034e4bb10e..a70bc1c0350 100644 --- a/source/blender/editors/curve/editcurve.c +++ b/source/blender/editors/curve/editcurve.c @@ -4953,19 +4953,22 @@ bool ed_editnurb_spin( if ((a & 1) == 0) { rotateflagNurb(editnurb, SELECT, cent, scalemat1); - weightflagNurb(editnurb, SELECT, 0.25 * M_SQRT2); + weightflagNurb(editnurb, SELECT, 0.5 * M_SQRT2); } else { rotateflagNurb(editnurb, SELECT, cent, scalemat2); - weightflagNurb(editnurb, SELECT, 4.0 / M_SQRT2); + weightflagNurb(editnurb, SELECT, 2.0 / M_SQRT2); } } if (ok) { LISTBASE_FOREACH (Nurb *, nu, editnurb) { if (ED_curve_nurb_select_check(v3d, nu)) { - nu->orderv = 4; - nu->flagv |= CU_NURB_CYCLIC; + nu->orderv = 3; + /* It is challenging to create a good approximation of a circle with uniform knots vector + * (which is forced in Blender for cyclic NURBS curves). Here a NURBS circle is constructed + * by connecting four Bezier arcs. */ + nu->flagv |= CU_NURB_CYCLIC | CU_NURB_BEZIER; BKE_nurb_knot_calc_v(nu); } } diff --git a/source/blender/editors/curve/editcurve_add.c b/source/blender/editors/curve/editcurve_add.c index 614805a70f5..daef4a21692 100644 --- a/source/blender/editors/curve/editcurve_add.c +++ b/source/blender/editors/curve/editcurve_add.c @@ -306,9 +306,9 @@ Nurb *ED_curve_add_nurbs_primitive( else if (cutype == CU_NURBS) { /* nurb */ nu->pntsu = 8; nu->pntsv = 1; - nu->orderu = 4; + nu->orderu = 3; nu->bp = (BPoint *)MEM_callocN(sizeof(BPoint) * nu->pntsu, "addNurbprim6"); - nu->flagu = CU_NURB_CYCLIC; + nu->flagu = CU_NURB_CYCLIC | CU_NURB_BEZIER; bp = nu->bp; for (a = 0; a < 8; a++) { @@ -322,7 +322,7 @@ Nurb *ED_curve_add_nurbs_primitive( bp->vec[2] += 0.25f * nurbcircle[a][1] * grid; } if (a & 1) { - bp->vec[3] = 0.25 * M_SQRT2; + bp->vec[3] = 0.5 * M_SQRT2; } else { bp->vec[3] = 1.0; -- cgit v1.2.3