From f6888b530ac81abbe61755971449ad6b42b93c82 Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Fri, 21 Jan 2022 12:47:35 +0100 Subject: Attributes: add operator to convert generic attributes to other types Editing of generic attributes on the original objects in edit modes is still very limited. However, when applying a geometry nodes modifier that generates new attributes. These attributes will show up in the Attributes panel. Currently, our exporters are not capable of exporting generic attributes. Therefore, for the time being, a work around is to apply geometry nodes and then convert a generic attribute to a task specific attribute like a uv map, vertex group or vertex color layer. Once more parts of Blender support generic attributes, this will become less important. Currently, only meshes are supported by the operator. However, it would be relatively easy to extend it to other geometry types. Differential Revision: https://developer.blender.org/D13838 --- source/blender/editors/geometry/CMakeLists.txt | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/editors/geometry/CMakeLists.txt') diff --git a/source/blender/editors/geometry/CMakeLists.txt b/source/blender/editors/geometry/CMakeLists.txt index 65b9633da98..8c920915937 100644 --- a/source/blender/editors/geometry/CMakeLists.txt +++ b/source/blender/editors/geometry/CMakeLists.txt @@ -20,9 +20,11 @@ set(INC ../../blenkernel ../../blenlib ../../depsgraph + ../../functions ../../makesdna ../../makesrna ../../windowmanager + ../../../../intern/guardedalloc ) set(INC_SYS -- cgit v1.2.3