From 66da2f537ae80ce2b31d1eaf34ad8c03d858938d Mon Sep 17 00:00:00 2001 From: Antonioya Date: Tue, 31 Jul 2018 10:22:19 +0200 Subject: New Grease Pencil object for 2D animation MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton. --- source/blender/editors/gpencil/annotate_draw.c | 1065 ++++++++++++++++++++++++ 1 file changed, 1065 insertions(+) create mode 100644 source/blender/editors/gpencil/annotate_draw.c (limited to 'source/blender/editors/gpencil/annotate_draw.c') diff --git a/source/blender/editors/gpencil/annotate_draw.c b/source/blender/editors/gpencil/annotate_draw.c new file mode 100644 index 00000000000..dad5af7379c --- /dev/null +++ b/source/blender/editors/gpencil/annotate_draw.c @@ -0,0 +1,1065 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2008, Blender Foundation + * This is a new part of Blender + * + * Contributor(s): Joshua Leung, Antonio Vazquez + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/editors/gpencil/annotate_draw.c + * \ingroup edgpencil + */ + + +#include +#include +#include +#include +#include +#include + +#include "MEM_guardedalloc.h" + +#include "BLI_sys_types.h" + +#include "BLI_math.h" +#include "BLI_utildefines.h" +#include "BLI_polyfill_2d.h" + +#include "BLF_api.h" +#include "BLT_translation.h" + +#include "DNA_gpencil_types.h" +#include "DNA_scene_types.h" +#include "DNA_screen_types.h" +#include "DNA_space_types.h" +#include "DNA_view3d_types.h" +#include "DNA_userdef_types.h" +#include "DNA_object_types.h" + +#include "BKE_context.h" +#include "BKE_global.h" +#include "BKE_gpencil.h" + +#include "WM_api.h" + +#include "BIF_glutil.h" + +#include "GPU_immediate.h" +#include "GPU_draw.h" +#include "GPU_state.h" + +#include "ED_gpencil.h" +#include "ED_screen.h" +#include "ED_view3d.h" +#include "ED_space_api.h" + +#include "UI_interface_icons.h" +#include "UI_resources.h" + +/* ************************************************** */ +/* GREASE PENCIL DRAWING */ + +/* ----- General Defines ------ */ +/* flags for sflag */ +typedef enum eDrawStrokeFlags { + GP_DRAWDATA_NOSTATUS = (1 << 0), /* don't draw status info */ + GP_DRAWDATA_ONLY3D = (1 << 1), /* only draw 3d-strokes */ + GP_DRAWDATA_ONLYV2D = (1 << 2), /* only draw 'canvas' strokes */ + GP_DRAWDATA_ONLYI2D = (1 << 3), /* only draw 'image' strokes */ + GP_DRAWDATA_IEDITHACK = (1 << 4), /* special hack for drawing strokes in Image Editor (weird coordinates) */ + GP_DRAWDATA_NO_XRAY = (1 << 5), /* don't draw xray in 3D view (which is default) */ + GP_DRAWDATA_NO_ONIONS = (1 << 6), /* no onionskins should be drawn (for animation playback) */ +} eDrawStrokeFlags; + + +/* ----- Tool Buffer Drawing ------ */ + +/* draw stroke defined in buffer (simple ogl lines/points for now, as dotted lines) */ +static void gp_draw_stroke_buffer(const tGPspoint *points, int totpoints, short thickness, + short dflag, short sflag, float ink[4]) +{ + int draw_points = 0; + + /* error checking */ + if ((points == NULL) || (totpoints <= 0)) + return; + + /* check if buffer can be drawn */ + if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D)) + return; + + if (sflag & GP_STROKE_ERASER) { + /* don't draw stroke at all! */ + return; + } + + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); + + const tGPspoint *pt = points; + + if (totpoints == 1) { + /* if drawing a single point, draw it larger */ + GPU_point_size((float)(thickness + 2) * points->pressure); + immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); + immUniformColor3fvAlpha(ink, ink[3]); + immBegin(GPU_PRIM_POINTS, 1); + immVertex2iv(pos, &pt->x); + } + else { + float oldpressure = points[0].pressure; + + /* draw stroke curve */ + GPU_line_width(max_ff(oldpressure * thickness, 1.0)); + + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immUniformColor3fvAlpha(ink, ink[3]); + + /* TODO: implement this with a geometry shader to draw one continuous tapered stroke */ + immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints); + + for (int i = 0; i < totpoints; i++, pt++) { + /* if there was a significant pressure change, stop the curve, change the thickness of the stroke, + * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP) + */ + if (fabsf(pt->pressure - oldpressure) > 0.2f) { + /* need to have 2 points to avoid immEnd assert error */ + if (draw_points < 2) { + immVertex2iv(pos, &(pt - 1)->x); + } + + immEnd(); + draw_points = 0; + + GPU_line_width(max_ff(pt->pressure * thickness, 1.0f)); + immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1); + + /* need to roll-back one point to ensure that there are no gaps in the stroke */ + if (i != 0) { + immVertex2iv(pos, &(pt - 1)->x); + draw_points++; + } + + oldpressure = pt->pressure; /* reset our threshold */ + } + + /* now the point we want */ + immVertex2iv(pos, &pt->x); + draw_points++; + } + /* need to have 2 points to avoid immEnd assert error */ + if (draw_points < 2) { + immVertex2iv(pos, &(pt - 1)->x); + } + } + + immEnd(); + immUnbindProgram(); +} + +/* --------- 2D Stroke Drawing Helpers --------- */ +/* change in parameter list */ +static void gp_calc_2d_stroke_fxy(const float pt[3], short sflag, int offsx, int offsy, int winx, int winy, float r_co[2]) +{ + if (sflag & GP_STROKE_2DSPACE) { + r_co[0] = pt[0]; + r_co[1] = pt[1]; + } + else if (sflag & GP_STROKE_2DIMAGE) { + const float x = (float)((pt[0] * winx) + offsx); + const float y = (float)((pt[1] * winy) + offsy); + + r_co[0] = x; + r_co[1] = y; + } + else { + const float x = (float)(pt[0] / 100 * winx) + offsx; + const float y = (float)(pt[1] / 100 * winy) + offsy; + + r_co[0] = x; + r_co[1] = y; + } +} + +/* ----- Existing Strokes Drawing (3D and Point) ------ */ + +/* draw a given stroke - just a single dot (only one point) */ +static void gp_draw_stroke_point( + const bGPDspoint *points, short thickness, short UNUSED(dflag), short sflag, + int offsx, int offsy, int winx, int winy, const float ink[4]) +{ + const bGPDspoint *pt = points; + + /* get final position using parent matrix */ + float fpt[3]; + copy_v3_v3(fpt, &pt->x); + + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + + if (sflag & GP_STROKE_3DSPACE) { + immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); + } + else { + immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); + + /* get 2D coordinates of point */ + float co[3] = { 0.0f }; + gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co); + copy_v3_v3(fpt, co); + } + + /* set color */ + immUniformColor3fvAlpha(ink, ink[3]); + + /* set point thickness (since there's only one of these) */ + immUniform1f("size", (float)(thickness + 2) * pt->pressure); + + immBegin(GPU_PRIM_POINTS, 1); + immVertex3fv(pos, fpt); + immEnd(); + + immUnbindProgram(); +} + +/* draw a given stroke in 3d (i.e. in 3d-space), using simple ogl lines */ +static void gp_draw_stroke_3d(const bGPDspoint *points, int totpoints, short thickness, bool UNUSED(debug), + short UNUSED(sflag), const float ink[4], bool cyclic) +{ + float curpressure = points[0].pressure; + float cyclic_fpt[3]; + int draw_points = 0; + + /* if cyclic needs one vertex more */ + int cyclic_add = 0; + if (cyclic) { + cyclic_add++; + } + + + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); + immUniformColor3fvAlpha(ink, ink[3]); + + /* TODO: implement this with a geometry shader to draw one continuous tapered stroke */ + + /* draw stroke curve */ + GPU_line_width(max_ff(curpressure * thickness, 1.0f)); + immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints + cyclic_add); + const bGPDspoint *pt = points; + for (int i = 0; i < totpoints; i++, pt++) { + /* if there was a significant pressure change, stop the curve, change the thickness of the stroke, + * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP) + * Note: we want more visible levels of pressures when thickness is bigger. + */ + if (fabsf(pt->pressure - curpressure) > 0.2f / (float)thickness) { + /* if the pressure changes before get at least 2 vertices, need to repeat last point to avoid assert in immEnd() */ + if (draw_points < 2) { + const bGPDspoint *pt2 = pt - 1; + immVertex3fv(pos, &pt2->x); + } + immEnd(); + draw_points = 0; + + curpressure = pt->pressure; + GPU_line_width(max_ff(curpressure * thickness, 1.0f)); + immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1 + cyclic_add); + + /* need to roll-back one point to ensure that there are no gaps in the stroke */ + if (i != 0) { + const bGPDspoint *pt2 = pt - 1; + immVertex3fv(pos, &pt2->x); + draw_points++; + } + } + + /* now the point we want */ + immVertex3fv(pos, &pt->x); + draw_points++; + + if (cyclic && i == 0) { + /* save first point to use in cyclic */ + copy_v3_v3(cyclic_fpt, &pt->x); + } + } + + if (cyclic) { + /* draw line to first point to complete the cycle */ + immVertex3fv(pos, cyclic_fpt); + draw_points++; + } + + /* if less of two points, need to repeat last point to avoid assert in immEnd() */ + if (draw_points < 2) { + const bGPDspoint *pt2 = pt - 1; + immVertex3fv(pos, &pt2->x); + } + + immEnd(); + immUnbindProgram(); +} + +/* ----- Fancy 2D-Stroke Drawing ------ */ + +/* draw a given stroke in 2d */ +static void gp_draw_stroke_2d(const bGPDspoint *points, int totpoints, short thickness_s, short dflag, short sflag, + bool UNUSED(debug), int offsx, int offsy, int winx, int winy, const float ink[4]) +{ + /* otherwise thickness is twice that of the 3D view */ + float thickness = (float)thickness_s * 0.5f; + + /* strokes in Image Editor need a scale factor, since units there are not pixels! */ + float scalefac = 1.0f; + if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) { + scalefac = 0.001f; + } + + /* TODO: fancy++ with the magic of shaders */ + + /* tessellation code - draw stroke as series of connected quads (triangle strips in fact) with connection + * edges rotated to minimize shrinking artifacts, and rounded endcaps + */ + { + const bGPDspoint *pt1, *pt2; + float s0[2], s1[2]; /* segment 'center' points */ + float pm[2]; /* normal from previous segment. */ + int i; + + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immUniformColor3fvAlpha(ink, ink[3]); + immBegin(GPU_PRIM_TRI_STRIP, totpoints * 2 + 4); + + /* get x and y coordinates from first point */ + gp_calc_2d_stroke_fxy(&points->x, sflag, offsx, offsy, winx, winy, s0); + + for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) { + float t0[2], t1[2]; /* tessellated coordinates */ + float m1[2], m2[2]; /* gradient and normal */ + float mt[2], sc[2]; /* gradient for thickness, point for end-cap */ + float pthick; /* thickness at segment point */ + + /* get x and y coordinates from point2 (point1 has already been computed in previous iteration). */ + gp_calc_2d_stroke_fxy(&pt2->x, sflag, offsx, offsy, winx, winy, s1); + + /* calculate gradient and normal - 'angle'=(ny/nx) */ + m1[1] = s1[1] - s0[1]; + m1[0] = s1[0] - s0[0]; + normalize_v2(m1); + m2[1] = -m1[0]; + m2[0] = m1[1]; + + /* always use pressure from first point here */ + pthick = (pt1->pressure * thickness * scalefac); + + /* if the first segment, start of segment is segment's normal */ + if (i == 0) { + /* draw start cap first + * - make points slightly closer to center (about halfway across) + */ + mt[0] = m2[0] * pthick * 0.5f; + mt[1] = m2[1] * pthick * 0.5f; + sc[0] = s0[0] - (m1[0] * pthick * 0.75f); + sc[1] = s0[1] - (m1[1] * pthick * 0.75f); + + t0[0] = sc[0] - mt[0]; + t0[1] = sc[1] - mt[1]; + t1[0] = sc[0] + mt[0]; + t1[1] = sc[1] + mt[1]; + + /* First two points of cap. */ + immVertex2fv(pos, t0); + immVertex2fv(pos, t1); + + /* calculate points for start of segment */ + mt[0] = m2[0] * pthick; + mt[1] = m2[1] * pthick; + + t0[0] = s0[0] - mt[0]; + t0[1] = s0[1] - mt[1]; + t1[0] = s0[0] + mt[0]; + t1[1] = s0[1] + mt[1]; + + /* Last two points of start cap (and first two points of first segment). */ + immVertex2fv(pos, t0); + immVertex2fv(pos, t1); + } + /* if not the first segment, use bisector of angle between segments */ + else { + float mb[2]; /* bisector normal */ + float athick, dfac; /* actual thickness, difference between thicknesses */ + + /* calculate gradient of bisector (as average of normals) */ + mb[0] = (pm[0] + m2[0]) / 2; + mb[1] = (pm[1] + m2[1]) / 2; + normalize_v2(mb); + + /* calculate gradient to apply + * - as basis, use just pthick * bisector gradient + * - if cross-section not as thick as it should be, add extra padding to fix it + */ + mt[0] = mb[0] * pthick; + mt[1] = mb[1] * pthick; + athick = len_v2(mt); + dfac = pthick - (athick * 2); + + if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) { + mt[0] += (mb[0] * dfac); + mt[1] += (mb[1] * dfac); + } + + /* calculate points for start of segment */ + t0[0] = s0[0] - mt[0]; + t0[1] = s0[1] - mt[1]; + t1[0] = s0[0] + mt[0]; + t1[1] = s0[1] + mt[1]; + + /* Last two points of previous segment, and first two points of current segment. */ + immVertex2fv(pos, t0); + immVertex2fv(pos, t1); + } + + /* if last segment, also draw end of segment (defined as segment's normal) */ + if (i == totpoints - 2) { + /* for once, we use second point's pressure (otherwise it won't be drawn) */ + pthick = (pt2->pressure * thickness * scalefac); + + /* calculate points for end of segment */ + mt[0] = m2[0] * pthick; + mt[1] = m2[1] * pthick; + + t0[0] = s1[0] - mt[0]; + t0[1] = s1[1] - mt[1]; + t1[0] = s1[0] + mt[0]; + t1[1] = s1[1] + mt[1]; + + /* Last two points of last segment (and first two points of end cap). */ + immVertex2fv(pos, t0); + immVertex2fv(pos, t1); + + /* draw end cap as last step + * - make points slightly closer to center (about halfway across) + */ + mt[0] = m2[0] * pthick * 0.5f; + mt[1] = m2[1] * pthick * 0.5f; + sc[0] = s1[0] + (m1[0] * pthick * 0.75f); + sc[1] = s1[1] + (m1[1] * pthick * 0.75f); + + t0[0] = sc[0] - mt[0]; + t0[1] = sc[1] - mt[1]; + t1[0] = sc[0] + mt[0]; + t1[1] = sc[1] + mt[1]; + + /* Last two points of end cap. */ + immVertex2fv(pos, t0); + immVertex2fv(pos, t1); + } + + /* store computed point2 coordinates as point1 ones of next segment. */ + copy_v2_v2(s0, s1); + /* store stroke's 'natural' normal for next stroke to use */ + copy_v2_v2(pm, m2); + } + + immEnd(); + immUnbindProgram(); + } +} + +/* ----- Strokes Drawing ------ */ + +/* Helper for doing all the checks on whether a stroke can be drawn */ +static bool gp_can_draw_stroke(const bGPDstroke *gps, const int dflag) +{ + /* skip stroke if it isn't in the right display space for this drawing context */ + /* 1) 3D Strokes */ + if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE)) + return false; + if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE)) + return false; + + /* 2) Screen Space 2D Strokes */ + if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE)) + return false; + if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE)) + return false; + + /* 3) Image Space (2D) */ + if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE)) + return false; + if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE)) + return false; + + /* skip stroke if it doesn't have any valid data */ + if ((gps->points == NULL) || (gps->totpoints < 1)) + return false; + + /* stroke can be drawn */ + return true; +} + +/* draw a set of strokes */ +static void gp_draw_strokes( + bGPdata *UNUSED(gpd), bGPDlayer *UNUSED(gpl), const bGPDframe *gpf, int offsx, int offsy, int winx, int winy, + int dflag, bool debug, short lthick, const float color[4]) +{ + GPU_enable_program_point_size(); + + for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) { + /* check if stroke can be drawn */ + if (gp_can_draw_stroke(gps, dflag) == false) { + continue; + } + + /* check which stroke-drawer to use */ + if (dflag & GP_DRAWDATA_ONLY3D) { + const int no_xray = (dflag & GP_DRAWDATA_NO_XRAY); + int mask_orig = 0; + + if (no_xray) { + glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig); + glDepthMask(0); + GPU_depth_test(true); + + /* first arg is normally rv3d->dist, but this isn't + * available here and seems to work quite well without */ + bglPolygonOffset(1.0f, 1.0f); + } + + /* 3D Lines - OpenGL primitives-based */ + if (gps->totpoints == 1) { + gp_draw_stroke_point(gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy, color); + } + else { + gp_draw_stroke_3d(gps->points, gps->totpoints, lthick, debug, gps->flag, + color, gps->flag & GP_STROKE_CYCLIC); + } + + if (no_xray) { + glDepthMask(mask_orig); + GPU_depth_test(false); + + bglPolygonOffset(0.0, 0.0); + } + } + else { + /* 2D Strokes... */ + if (gps->totpoints == 1) { + gp_draw_stroke_point(gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy, color); + } + else { + gp_draw_stroke_2d(gps->points, gps->totpoints, lthick, dflag, gps->flag, debug, + offsx, offsy, winx, winy, color); + } + } + } + + GPU_disable_program_point_size(); +} + +/* Draw selected verts for strokes being edited */ +static void gp_draw_strokes_edit( + bGPdata *gpd, bGPDlayer *gpl, const bGPDframe *gpf, + int offsx, int offsy, int winx, int winy, + short dflag, short UNUSED(lflag), float alpha) +{ + /* if alpha 0 do not draw */ + if (alpha == 0.0f) + return; + + const bool no_xray = (dflag & GP_DRAWDATA_NO_XRAY) != 0; + int mask_orig = 0; + + /* set up depth masks... */ + if (dflag & GP_DRAWDATA_ONLY3D) { + if (no_xray) { + glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig); + glDepthMask(0); + GPU_depth_test(true); + + /* first arg is normally rv3d->dist, but this isn't + * available here and seems to work quite well without */ + bglPolygonOffset(1.0f, 1.0f); + } + } + + GPU_enable_program_point_size(); + + /* draw stroke verts */ + for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) { + /* check if stroke can be drawn */ + if (gp_can_draw_stroke(gps, dflag) == false) + continue; + + /* Optimisation: only draw points for selected strokes + * We assume that selected points can only occur in + * strokes that are selected too. + */ + if ((gps->flag & GP_STROKE_SELECT) == 0) + continue; + + /* Get size of verts: + * - The selected state needs to be larger than the unselected state so that + * they stand out more. + * - We use the theme setting for size of the unselected verts + */ + float bsize = UI_GetThemeValuef(TH_GP_VERTEX_SIZE); + float vsize; + if ((int)bsize > 8) { + vsize = 10.0f; + bsize = 8.0f; + } + else { + vsize = bsize + 2; + } + + float selectColor[4]; + UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, selectColor); + selectColor[3] = alpha; + + GPUVertFormat *format = immVertexFormat(); + uint pos; /* specified later */ + uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); + uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + + if (gps->flag & GP_STROKE_3DSPACE) { + pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR); + } + else { + pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR); + } + + immBegin(GPU_PRIM_POINTS, gps->totpoints); + + /* Draw start and end point differently if enabled stroke direction hint */ + bool show_direction_hint = (gpd->flag & GP_DATA_SHOW_DIRECTION) && (gps->totpoints > 1); + + /* Draw all the stroke points (selected or not) */ + bGPDspoint *pt = gps->points; + for (int i = 0; i < gps->totpoints; i++, pt++) { + /* size and color first */ + if (show_direction_hint && i == 0) { + /* start point in green bigger */ + immAttrib3f(color, 0.0f, 1.0f, 0.0f); + immAttrib1f(size, vsize + 4); + } + else if (show_direction_hint && (i == gps->totpoints - 1)) { + /* end point in red smaller */ + immAttrib3f(color, 1.0f, 0.0f, 0.0f); + immAttrib1f(size, vsize + 1); + } + else if (pt->flag & GP_SPOINT_SELECT) { + immAttrib3fv(color, selectColor); + immAttrib1f(size, vsize); + } + else { + immAttrib3fv(color, gpl->color); + immAttrib1f(size, bsize); + } + + /* then position */ + if (gps->flag & GP_STROKE_3DSPACE) { + immVertex3fv(pos, &pt->x); + } + else { + float co[2]; + gp_calc_2d_stroke_fxy(&pt->x, gps->flag, offsx, offsy, winx, winy, co); + immVertex2fv(pos, co); + } + } + + immEnd(); + immUnbindProgram(); + } + + GPU_disable_program_point_size(); + + /* clear depth mask */ + if (dflag & GP_DRAWDATA_ONLY3D) { + if (no_xray) { + glDepthMask(mask_orig); + GPU_depth_test(false); + + bglPolygonOffset(0.0, 0.0); +#if 0 + glDisable(GL_POLYGON_OFFSET_LINE); + glPolygonOffset(0, 0); +#endif + } + } +} + +/* ----- General Drawing ------ */ + +/* loop over gpencil data layers, drawing them */ +static void gp_draw_data_layers( + bGPdata *gpd, int offsx, int offsy, int winx, int winy, + int cfra, int dflag, float alpha) +{ + float ink[4]; + + for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) { + bool debug = (gpl->flag & GP_LAYER_DRAWDEBUG); + short lthick = gpl->thickness; + + /* apply layer opacity */ + copy_v3_v3(ink, gpl->color); + ink[3] = gpl->opacity; + + /* don't draw layer if hidden */ + if (gpl->flag & GP_LAYER_HIDE) + continue; + + /* get frame to draw */ + bGPDframe *gpf = BKE_gpencil_layer_getframe(gpl, cfra, 0); + if (gpf == NULL) + continue; + + /* set basic stroke thickness */ + GPU_line_width(lthick); + + /* Add layer drawing settings to the set of "draw flags" + * NOTE: If the setting doesn't apply, it *must* be cleared, + * as dflag's carry over from the previous layer + */ +#define GP_DRAWFLAG_APPLY(condition, draw_flag_value) { \ + if (condition) dflag |= (draw_flag_value); \ + else dflag &= ~(draw_flag_value); \ + } (void)0 + + /* xray... */ + GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_NO_XRAY), GP_DRAWDATA_NO_XRAY); + +#undef GP_DRAWFLAG_APPLY + + + /* draw the strokes already in active frame */ + gp_draw_strokes(gpd, gpl, gpf, offsx, offsy, winx, winy, dflag, debug, lthick, ink); + + /* Draw verts of selected strokes + * - when doing OpenGL renders, we don't want to be showing these, as that ends up flickering + * - locked layers can't be edited, so there's no point showing these verts + * as they will have no bearings on what gets edited + * - only show when in editmode, since operators shouldn't work otherwise + * (NOTE: doing it this way means that the toggling editmode shows visible change immediately) + */ + /* XXX: perhaps we don't want to show these when users are drawing... */ + if ((G.f & G_RENDER_OGL) == 0 && + (gpl->flag & GP_LAYER_LOCKED) == 0 && + (gpd->flag & GP_DATA_STROKE_EDITMODE)) + { + gp_draw_strokes_edit(gpd, gpl, gpf, offsx, offsy, winx, winy, dflag, gpl->flag, alpha); + } + + /* Check if may need to draw the active stroke cache, only if this layer is the active layer + * that is being edited. (Stroke buffer is currently stored in gp-data) + */ + if (ED_gpencil_session_active() && (gpl->flag & GP_LAYER_ACTIVE) && + (gpf->flag & GP_FRAME_PAINT)) + { + /* Buffer stroke needs to be drawn with a different linestyle + * to help differentiate them from normal strokes. + * + * It should also be noted that sbuffer contains temporary point types + * i.e. tGPspoints NOT bGPDspoints + */ + gp_draw_stroke_buffer(gpd->runtime.sbuffer, + gpd->runtime.sbuffer_size, lthick, + dflag, gpd->runtime.sbuffer_sflag, ink); + } + } +} + +/* draw a short status message in the top-right corner */ +static void gp_draw_status_text(const bGPdata *gpd, ARegion *ar) +{ + rcti rect; + + /* Cannot draw any status text when drawing OpenGL Renders */ + if (G.f & G_RENDER_OGL) + return; + + /* Get bounds of region - Necessary to avoid problems with region overlap */ + ED_region_visible_rect(ar, &rect); + + /* for now, this should only be used to indicate when we are in stroke editmode */ + if (gpd->flag & GP_DATA_STROKE_EDITMODE) { + const char *printable = IFACE_("GPencil Stroke Editing"); + float printable_size[2]; + + int font_id = BLF_default(); + + BLF_width_and_height(font_id, printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]); + + int xco = (rect.xmax - U.widget_unit) - (int)printable_size[0]; + int yco = (rect.ymax - U.widget_unit); + + /* text label */ + UI_FontThemeColor(font_id, TH_TEXT_HI); +#ifdef WITH_INTERNATIONAL + BLF_draw_default(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX); +#else + BLF_draw_default_ascii(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX); +#endif + + /* grease pencil icon... */ + // XXX: is this too intrusive? + GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + GPU_blend(true); + + xco -= U.widget_unit; + yco -= (int)printable_size[1] / 2; + + UI_icon_draw(xco, yco, ICON_GREASEPENCIL); + + GPU_blend(false); + } +} + +/* draw grease-pencil datablock */ +static void gp_draw_data( + bGPdata *gpd, int offsx, int offsy, int winx, int winy, + int cfra, int dflag, float alpha) +{ + /* turn on smooth lines (i.e. anti-aliasing) */ + GPU_line_smooth(true); + + /* turn on alpha-blending */ + GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + GPU_blend(true); + + /* draw! */ + gp_draw_data_layers(gpd, offsx, offsy, winx, winy, cfra, dflag, alpha); + + /* turn off alpha blending, then smooth lines */ + GPU_blend(false); // alpha blending + GPU_line_smooth(false); // smooth lines +} + +/* if we have strokes for scenes (3d view)/clips (movie clip editor) + * and objects/tracks, multiple data blocks have to be drawn */ +static void gp_draw_data_all( + Scene *scene, bGPdata *gpd, int offsx, int offsy, int winx, int winy, + int cfra, int dflag, const char spacetype) +{ + bGPdata *gpd_source = NULL; + float alpha = 1.0f; + + if (scene) { + if (spacetype == SPACE_VIEW3D) { + gpd_source = (scene->gpd ? scene->gpd : NULL); + } + else if (spacetype == SPACE_CLIP && scene->clip) { + /* currently drawing only gpencil data from either clip or track, but not both - XXX fix logic behind */ + gpd_source = (scene->clip->gpd ? scene->clip->gpd : NULL); + } + + if (gpd_source) { + gp_draw_data(gpd_source, offsx, offsy, winx, winy, cfra, dflag, alpha); + } + } + + /* scene/clip data has already been drawn, only object/track data is drawn here + * if gpd_source == gpd, we don't have any object/track data and we can skip */ + if (gpd_source == NULL || (gpd_source && gpd_source != gpd)) { + gp_draw_data(gpd, offsx, offsy, winx, winy, cfra, dflag, alpha); + } +} + +/* ----- Grease Pencil Sketches Drawing API ------ */ + +/* ............................ + * XXX + * We need to review the calls below, since they may be/are not that suitable for + * the new ways that we intend to be drawing data... + * ............................ */ + +/* draw grease-pencil sketches to specified 2d-view that uses ibuf corrections */ +void ED_gpencil_draw_2dimage(const bContext *C) +{ + wmWindowManager *wm = CTX_wm_manager(C); + ScrArea *sa = CTX_wm_area(C); + ARegion *ar = CTX_wm_region(C); + Scene *scene = CTX_data_scene(C); + + int offsx, offsy, sizex, sizey; + int dflag = GP_DRAWDATA_NOSTATUS; + + bGPdata *gpd = ED_gpencil_data_get_active(C); // XXX + if (gpd == NULL) return; + + /* calculate rect */ + switch (sa->spacetype) { + case SPACE_IMAGE: /* image */ + case SPACE_CLIP: /* clip */ + { + /* just draw using standard scaling (settings here are currently ignored anyways) */ + /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */ + offsx = 0; + offsy = 0; + sizex = ar->winx; + sizey = ar->winy; + + wmOrtho2(ar->v2d.cur.xmin, ar->v2d.cur.xmax, ar->v2d.cur.ymin, ar->v2d.cur.ymax); + + dflag |= GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_IEDITHACK; + break; + } + case SPACE_SEQ: /* sequence */ + { + /* just draw using standard scaling (settings here are currently ignored anyways) */ + offsx = 0; + offsy = 0; + sizex = ar->winx; + sizey = ar->winy; + + /* NOTE: I2D was used in 2.4x, but the old settings for that have been deprecated + * and everything moved to standard View2d + */ + dflag |= GP_DRAWDATA_ONLYV2D; + break; + } + default: /* for spacetype not yet handled */ + offsx = 0; + offsy = 0; + sizex = ar->winx; + sizey = ar->winy; + + dflag |= GP_DRAWDATA_ONLYI2D; + break; + } + + if (ED_screen_animation_playing(wm)) { + /* don't show onionskins during animation playback/scrub (i.e. it obscures the poses) + * OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes) + */ + dflag |= GP_DRAWDATA_NO_ONIONS; + } + + /* draw it! */ + gp_draw_data_all(scene, gpd, offsx, offsy, sizex, sizey, CFRA, dflag, sa->spacetype); +} + +/* draw grease-pencil sketches to specified 2d-view assuming that matrices are already set correctly + * Note: this gets called twice - first time with onlyv2d=true to draw 'canvas' strokes, + * second time with onlyv2d=false for screen-aligned strokes */ +void ED_gpencil_draw_view2d(const bContext *C, bool onlyv2d) +{ + wmWindowManager *wm = CTX_wm_manager(C); + ScrArea *sa = CTX_wm_area(C); + ARegion *ar = CTX_wm_region(C); + Scene *scene = CTX_data_scene(C); + int dflag = 0; + + /* check that we have grease-pencil stuff to draw */ + if (sa == NULL) return; + bGPdata *gpd = ED_gpencil_data_get_active(C); // XXX + if (gpd == NULL) return; + + /* special hack for Image Editor */ + /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */ + if (ELEM(sa->spacetype, SPACE_IMAGE, SPACE_CLIP)) + dflag |= GP_DRAWDATA_IEDITHACK; + + /* draw it! */ + if (onlyv2d) dflag |= (GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_NOSTATUS); + if (ED_screen_animation_playing(wm)) dflag |= GP_DRAWDATA_NO_ONIONS; + + gp_draw_data_all(scene, gpd, 0, 0, ar->winx, ar->winy, CFRA, dflag, sa->spacetype); + + /* draw status text (if in screen/pixel-space) */ + if (!onlyv2d) { + gp_draw_status_text(gpd, ar); + } +} + + +/* draw annotations sketches to specified 3d-view assuming that matrices are already set correctly + * Note: this gets called twice - first time with only3d=true to draw 3d-strokes, + * second time with only3d=false for screen-aligned strokes */ +void ED_gpencil_draw_view3d_annotations( + Scene *scene, struct Depsgraph *depsgraph, + View3D *v3d, ARegion *ar, + bool only3d) +{ + int dflag = 0; + RegionView3D *rv3d = ar->regiondata; + int offsx, offsy, winx, winy; + + /* check that we have grease-pencil stuff to draw */ + /* XXX: Hardcoded reference here may get out of sync if we change how we fetch annotation data */ + bGPdata *gpd = scene->gpd; + if (gpd == NULL) return; + + /* when rendering to the offscreen buffer we don't want to + * deal with the camera border, otherwise map the coords to the camera border. */ + if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) { + rctf rectf; + ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &rectf, true); /* no shift */ + + offsx = round_fl_to_int(rectf.xmin); + offsy = round_fl_to_int(rectf.ymin); + winx = round_fl_to_int(rectf.xmax - rectf.xmin); + winy = round_fl_to_int(rectf.ymax - rectf.ymin); + } + else { + offsx = 0; + offsy = 0; + winx = ar->winx; + winy = ar->winy; + } + + /* set flags */ + if (only3d) { + /* 3D strokes/3D space: + * - only 3D space points + * - don't status text either (as it's the wrong space) + */ + dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS); + } + + if (v3d->flag2 & V3D_RENDER_OVERRIDE) { + /* don't draw status text when "only render" flag is set */ + dflag |= GP_DRAWDATA_NOSTATUS; + } + + /* draw it! */ + gp_draw_data_all(scene, gpd, offsx, offsy, winx, winy, CFRA, dflag, v3d->spacetype); +} + +#if 0 // XXX: Reinstate, after renaming the functions + +void ED_gpencil_draw_ex(Scene *scene, bGPdata *gpd, int winx, int winy, const int cfra, const char spacetype) +{ + int dflag = GP_DRAWDATA_NOSTATUS | GP_DRAWDATA_ONLYV2D; + + gp_draw_data_all(scene, gpd, 0, 0, winx, winy, cfra, dflag, spacetype); +} + +#endif + +/* ************************************************** */ -- cgit v1.2.3