From 142541124976af41f08fb5479886350c2d803710 Mon Sep 17 00:00:00 2001 From: Germano Cavalcante Date: Tue, 30 Mar 2021 16:23:58 -0300 Subject: Cleanup/Refactor: Unify functions that redraw the depth buffer Now `ED_view3d_backbuf_depth_validate`, `ED_view3d_draw_depth` and `ED_view3d_draw_depth_gpencil` are unified in `ED_view3d_depth_override`. This new function replaces `ED_view3d_autodist_init`. Also, since `ED_view3d_depth_update` depends on the render context, and changing the context is a slow operation, that function also was removed, and the depth buffer cached is now updated inside the new unified drawing function when the "bool update_cache" parameter is true. Finally `V3D_INVALID_BACKBUF` flag has been renamed and moved to `runtime.flag`. Differential revision: https://developer.blender.org/D10678 --- source/blender/editors/gpencil/gpencil_utils.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/gpencil/gpencil_utils.c') diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c index 574670de7ca..8d42024a518 100644 --- a/source/blender/editors/gpencil/gpencil_utils.c +++ b/source/blender/editors/gpencil/gpencil_utils.c @@ -648,7 +648,7 @@ void gpencil_point_conversion_init(bContext *C, GP_SpaceConversion *r_gsc) view3d_operator_needs_opengl(C); view3d_region_operator_needs_opengl(win, region); - ED_view3d_autodist_init(depsgraph, region, v3d, 0); + ED_view3d_depth_override(depsgraph, region, v3d, NULL, V3D_DEPTH_NO_GPENCIL, false); /* for camera view set the subrect */ if (rv3d->persp == RV3D_CAMOB) { -- cgit v1.2.3