From 1ca4f1ba1c48b9afa46c85ce9010829a26194632 Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Sun, 24 Jul 2011 08:02:42 +0000 Subject: sculpt/paint while using 3D mouse --- source/blender/editors/gpencil/gpencil_paint.c | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'source/blender/editors/gpencil') diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c index f4da734473d..28a54b20277 100644 --- a/source/blender/editors/gpencil/gpencil_paint.c +++ b/source/blender/editors/gpencil/gpencil_paint.c @@ -1617,6 +1617,18 @@ static int gpencil_draw_modal (bContext *C, wmOperator *op, wmEvent *event) tGPsdata *p= op->customdata; int estate = OPERATOR_PASS_THROUGH; /* default exit state - not handled, so let others have a share of the pie */ + // if (event->type == NDOF_MOTION) + // return OPERATOR_PASS_THROUGH; + // ------------------------------- + // [mce] Not quite what I was looking + // for, but a good start! GP continues to + // draw on the screen while the 3D mouse + // moves the viewpoint. Problem is that + // the stroke is converted to 3D only after + // it is finished. This approach should work + // better in tools that immediately apply + // in 3D space. + //printf("\tGP - handle modal event...\n"); /* exit painting mode (and/or end current stroke) */ -- cgit v1.2.3