From 0fbce637b3dba02bf1f496d0e902b317793915fc Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 30 Apr 2017 02:58:36 +1000 Subject: Cleanup: comment blocks --- source/blender/editors/gpencil/drawgpencil.c | 18 +++++++++--------- source/blender/editors/gpencil/gpencil_brush.c | 6 +++--- source/blender/editors/gpencil/gpencil_paint.c | 6 +++--- source/blender/editors/gpencil/gpencil_utils.c | 4 ++-- 4 files changed, 17 insertions(+), 17 deletions(-) (limited to 'source/blender/editors/gpencil') diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c index f091609da49..ecab37c729f 100644 --- a/source/blender/editors/gpencil/drawgpencil.c +++ b/source/blender/editors/gpencil/drawgpencil.c @@ -528,15 +528,15 @@ static void gp_draw_stroke_fill( } else { /* As an initial implementation, we use the OpenGL filled polygon drawing - * here since it's the easiest option to implement for this case. It does - * come with limitations (notably for concave shapes), though it shouldn't - * be much of an issue in most cases. - * - * We keep this legacy implementation around despite now having the high quality - * fills, as this is necessary for keeping everything working nicely for files - * created using old versions of Blender which may have depended on the artifacts - * the old fills created. - */ + * here since it's the easiest option to implement for this case. It does + * come with limitations (notably for concave shapes), though it shouldn't + * be much of an issue in most cases. + * + * We keep this legacy implementation around despite now having the high quality + * fills, as this is necessary for keeping everything working nicely for files + * created using old versions of Blender which may have depended on the artifacts + * the old fills created. + */ bGPDspoint *pt; glBegin(GL_POLYGON); diff --git a/source/blender/editors/gpencil/gpencil_brush.c b/source/blender/editors/gpencil/gpencil_brush.c index ec5a42c23a5..8ddf3a22517 100644 --- a/source/blender/editors/gpencil/gpencil_brush.c +++ b/source/blender/editors/gpencil/gpencil_brush.c @@ -297,9 +297,9 @@ static bool gp_brush_strength_apply( float inf; /* Compute strength of effect - * - We divide the strength by 10, so that users can set "sane" values. - * Otherwise, good default values are in the range of 0.093 - */ + * - We divide the strength by 10, so that users can set "sane" values. + * Otherwise, good default values are in the range of 0.093 + */ inf = gp_brush_influence_calc(gso, radius, co) / 10.0f; /* apply */ diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c index d6e40377e63..162b9466225 100644 --- a/source/blender/editors/gpencil/gpencil_paint.c +++ b/source/blender/editors/gpencil/gpencil_paint.c @@ -1005,9 +1005,9 @@ static void gp_stroke_newfrombuffer(tGPsdata *p) BLI_strncpy(gps->colorname, palcolor->info, sizeof(gps->colorname)); /* add stroke to frame, usually on tail of the listbase, but if on back is enabled the stroke is added on listbase head - * because the drawing order is inverse and the head stroke is the first to draw. This is very useful for artist - * when drawing the background - */ + * because the drawing order is inverse and the head stroke is the first to draw. This is very useful for artist + * when drawing the background + */ if ((ts->gpencil_flags & GP_TOOL_FLAG_PAINT_ONBACK) && (p->paintmode != GP_PAINTMODE_DRAW_POLY)) { BLI_addhead(&p->gpf->strokes, gps); } diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c index 76e85f20c36..2b662d04f03 100644 --- a/source/blender/editors/gpencil/gpencil_utils.c +++ b/source/blender/editors/gpencil/gpencil_utils.c @@ -830,8 +830,8 @@ bool gp_smooth_stroke_strength(bGPDstroke *gps, int i, float inf) ptc = &gps->points[after]; /* the optimal value is the corresponding to the interpolation of the strength - * at the distance of point b - */ + * at the distance of point b + */ const float fac = line_point_factor_v3(&ptb->x, &pta->x, &ptc->x); const float optimal = (1.0f - fac) * pta->strength + fac * ptc->strength; -- cgit v1.2.3