From be55097353069b56a2726ebfe87bb2dd0a4b46a6 Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Mon, 28 Dec 2009 00:52:31 +0000 Subject: Mesh Animation + Depsgraph Tweaks: * Mesh data/settings can now be animated. It is not recommended that geometry be animated directly, but other settings such as autosmooth, etc. can be... * Code cleanups for depsgraph, making sure that drivers get included for all object data types. --- source/blender/editors/include/ED_anim_api.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/editors/include/ED_anim_api.h') diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h index b971abac995..c34885fbe6b 100644 --- a/source/blender/editors/include/ED_anim_api.h +++ b/source/blender/editors/include/ED_anim_api.h @@ -144,6 +144,7 @@ typedef enum eAnim_ChannelType { ANIMTYPE_DSPART, ANIMTYPE_DSMBALL, ANIMTYPE_DSARM, + ANIMTYPE_DSMESH, ANIMTYPE_SHAPEKEY, @@ -219,6 +220,7 @@ typedef enum eAnimFilter_Flags { #define FILTER_PART_OBJD(part) ((part->flag & PART_DS_EXPAND)) #define FILTER_MBALL_OBJD(mb) ((mb->flag2 & MB_DS_EXPAND)) #define FILTER_ARM_OBJD(arm) ((arm->flag & ARM_DS_EXPAND)) +#define FILTER_MESH_OBJD(me) ((me->flag & ME_DS_EXPAND)) /* 'Sub-object/Action' channels (flags stored in Action) */ #define SEL_ACTC(actc) ((actc->flag & ACT_SELECTED)) #define EXPANDED_ACTC(actc) ((actc->flag & ACT_COLLAPSED)==0) -- cgit v1.2.3