From 1c4c288727214fa0588d66556a1cdf71755d70b4 Mon Sep 17 00:00:00 2001 From: Luca Rood Date: Fri, 21 Jul 2017 11:53:13 +0200 Subject: Pass EvaluationContext argument everywhere Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced. --- source/blender/editors/include/ED_armature.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/editors/include/ED_armature.h') diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index 7866bed8666..7066095a93a 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -174,8 +174,8 @@ void ED_armature_transform(struct bArmature *arm, float mat[4][4]); #define ARM_GROUPS_ENVELOPE 2 #define ARM_GROUPS_AUTO 3 -void create_vgroups_from_armature(struct ReportList *reports, struct Scene *scene, struct Object *ob, - struct Object *par, const int mode, const bool mirror); +void create_vgroups_from_armature(struct ReportList *reports, const struct bContext *C, struct Scene *scene, + struct Object *ob, struct Object *par, const int mode, const bool mirror); /* if bone is already in list, pass it as param to ignore it */ void unique_editbone_name(struct ListBase *ebones, char *name, EditBone *bone); @@ -196,7 +196,7 @@ void ED_armature_exit_posemode(struct bContext *C, struct Base *base); void ED_armature_enter_posemode(struct bContext *C, struct Base *base); void ED_pose_de_selectall(struct Object *ob, int select_mode, const bool ignore_visibility); void ED_pose_bone_select(struct Object *ob, struct bPoseChannel *pchan, bool select); -void ED_pose_recalculate_paths(struct Scene *scene, struct Object *ob); +void ED_pose_recalculate_paths(struct bContext *C, struct Scene *scene, struct Object *ob); struct Object *ED_pose_object_from_context(struct bContext *C); /* sketch */ -- cgit v1.2.3