From 30e83d58ff9b4c9251f8004346efd8c9a5d74787 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 11 Aug 2017 22:16:44 +1000 Subject: Object Apply Transform: option to apply properties In some cases users may want to disable this option to avoid changing other properties besides vertex locations. --- source/blender/editors/include/ED_armature.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/editors/include/ED_armature.h') diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index 6b8943421bd..9130336228d 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -158,9 +158,9 @@ void ED_armature_ebone_from_mat4(EditBone *ebone, float mat[4][4]); void transform_armature_mirror_update(struct Object *obedit); void ED_armature_origin_set(struct Scene *scene, struct Object *ob, float cursor[3], int centermode, int around); -void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4]); -void ED_armature_apply_transform(struct Object *ob, float mat[4][4]); -void ED_armature_transform(struct bArmature *arm, float mat[4][4]); +void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4], const bool do_props); +void ED_armature_apply_transform(struct Object *ob, float mat[4][4], const bool do_props); +void ED_armature_transform(struct bArmature *arm, float mat[4][4], const bool do_props); #define ARM_GROUPS_NAME 1 #define ARM_GROUPS_ENVELOPE 2 -- cgit v1.2.3