From bfc9d426bb95e2bc0dd4541d6b4c5f802909149c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 16 Apr 2018 16:27:55 +0200 Subject: Multi-Object Editing This adds initial multi-object editing support. - Selected objects are used when entering edit & pose modes. - Selection & tools work on all objects however many tools need porting See: T54641 for remaining tasks. Indentation will be done separately. See patch: D3101 --- source/blender/editors/include/ED_armature.h | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/include/ED_armature.h') diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index 186ca5313e5..e6284cb1656 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -142,19 +142,29 @@ void ED_armature_edit_free(struct bArmature *arm); void ED_armature_edit_deselect_all(struct Object *obedit); void ED_armature_edit_deselect_all_visible(struct Object *obedit); +void ED_armature_edit_deselect_all_multi(struct Object **objects, uint objects_len); +void ED_armature_edit_deselect_all_visible_multi(struct Object **objects, uint objects_len); + bool ED_armature_pose_select_pick_with_buffer( struct ViewLayer *view_layer, struct Base *base, const unsigned int *buffer, short hits, bool extend, bool deselect, bool toggle, bool do_nearest); bool ED_armature_edit_select_pick( struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle); int join_armature_exec(struct bContext *C, struct wmOperator *op); -struct Bone *ED_armature_bone_find_index(struct Object *ob, int index); float ED_armature_ebone_roll_to_vector(const EditBone *bone, const float new_up_axis[3], const bool axis_only); EditBone *ED_armature_ebone_find_name(const struct ListBase *edbo, const char *name); EditBone *ED_armature_ebone_get_mirrored(const struct ListBase *edbo, EditBone *ebo); void ED_armature_edit_sync_selection(struct ListBase *edbo); void ED_armature_edit_validate_active(struct bArmature *arm); +struct Base *ED_armature_base_and_ebone_from_select_buffer( + struct Base **bases, uint bases_len, int hit, struct EditBone **r_ebone); +struct Object *ED_armature_object_and_ebone_from_select_buffer( + struct Object **objects, uint objects_len, int hit, struct EditBone **r_ebone); + +struct Base *ED_armature_base_and_bone_from_select_buffer( + struct Base **bases, uint bases_len, int hit, struct Bone **r_bone); + EditBone *ED_armature_ebone_add_primitive(struct Object *obedit_arm, float length, bool view_aligned); EditBone *ED_armature_ebone_add(struct bArmature *arm, const char *name); @@ -211,6 +221,7 @@ bool ED_object_posemode_exit(struct bContext *C, struct Object *ob); bool ED_object_posemode_enter_ex(struct Main *bmain, struct Object *ob); bool ED_object_posemode_enter(struct bContext *C, struct Object *ob); void ED_pose_deselect_all(struct Object *ob, int select_mode, const bool ignore_visibility); +void ED_pose_deselect_all_multi(struct Object **objects, uint objects_len, int select_mode, const bool ignore_visibility); void ED_pose_bone_select(struct Object *ob, struct bPoseChannel *pchan, bool select); void ED_pose_recalculate_paths(struct bContext *C, struct Scene *scene, struct Object *ob); struct Object *ED_pose_object_from_context(struct bContext *C); -- cgit v1.2.3