From c963488b5e25b906ff72cbaabdcc76cbfbc77172 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 11 Apr 2018 09:20:29 +0200 Subject: Pose Mode: pass object to mode enter/exit Also add lower level mode exit function --- source/blender/editors/include/ED_armature.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'source/blender/editors/include/ED_armature.h') diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index 2089f81b0d7..ae54dd802ee 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -195,9 +195,10 @@ void ED_armature_ebone_listbase_free(struct ListBase *lb); void ED_armature_ebone_listbase_copy(struct ListBase *lb_dst, struct ListBase *lb_src); /* poseobject.c */ -void ED_object_posemode_exit(struct bContext *C, struct Base *base); -bool ED_object_posemode_enter_ex(struct Base *base); -bool ED_object_posemode_enter(struct bContext *C, struct Base *base); +bool ED_object_posemode_exit_ex(struct Object *ob); +bool ED_object_posemode_exit(struct bContext *C, struct Object *ob); +bool ED_object_posemode_enter_ex(struct Object *ob); +bool ED_object_posemode_enter(struct bContext *C, struct Object *ob); void ED_pose_de_selectall(struct Object *ob, int select_mode, const bool ignore_visibility); void ED_pose_bone_select(struct Object *ob, struct bPoseChannel *pchan, bool select); void ED_pose_recalculate_paths(struct Scene *scene, struct Object *ob); -- cgit v1.2.3