From f5ea1fc4fbafbac6f648ba0d9d9ef16ca8323041 Mon Sep 17 00:00:00 2001 From: William Reynish Date: Sun, 14 Apr 2019 18:41:10 +0200 Subject: Render: new material preview * EEVEE support through irradiance volume and light probe. * New shader ball shape (designed by Robin Marin). * New cloth and liquid shapes, removed monkey. * Replace world sphere by toggle to use world for any shape. * Slight bevel on cube. * More subdivision for displacement preview. * Fixed and improved UV mapping for all shapes. * Material icon / asset preview now uses specified shape instead of always a sphere. So for example hair material can be displayed as hair. Ref T57683 --- source/blender/editors/include/ED_datafiles.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/include/ED_datafiles.h') diff --git a/source/blender/editors/include/ED_datafiles.h b/source/blender/editors/include/ED_datafiles.h index fa082e71bf6..43d7117a1b2 100644 --- a/source/blender/editors/include/ED_datafiles.h +++ b/source/blender/editors/include/ED_datafiles.h @@ -29,8 +29,8 @@ extern int datatoc_startup_blend_size; extern char datatoc_startup_blend[]; -extern int datatoc_preview_cycles_blend_size; -extern char datatoc_preview_cycles_blend[]; +extern int datatoc_preview_blend_size; +extern char datatoc_preview_blend[]; extern int datatoc_preview_grease_pencil_blend_size; extern char datatoc_preview_grease_pencil_blend[]; -- cgit v1.2.3