From b19155e76cca879724f7deae2cfd71d19f953229 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Mon, 18 Mar 2013 11:34:05 +0000 Subject: Fix #34672: Image sampling line didn't use color management for byte buffers This makes it so sample line (for all image editor, sequencer and compositor) displaying managed color for byte buffers as well. It was simply not implemented before. --- source/blender/editors/include/ED_image.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/include/ED_image.h') diff --git a/source/blender/editors/include/ED_image.h b/source/blender/editors/include/ED_image.h index 9b726cea56c..11b8aa5e60a 100644 --- a/source/blender/editors/include/ED_image.h +++ b/source/blender/editors/include/ED_image.h @@ -79,7 +79,7 @@ int ED_space_image_maskedit_mask_poll(struct bContext *C); void ED_image_update_frame(const struct Main *mainp, int cfra); void ED_image_draw_info(struct Scene *scene, struct ARegion *ar, int color_manage, int use_default_view, int channels, int x, int y, - const unsigned char cp[4], const float fp[4], int *zp, float *zpf); + const unsigned char cp[4], const float fp[4], const float linearcol[4], int *zp, float *zpf); #endif /* __ED_IMAGE_H__ */ -- cgit v1.2.3