From f130d4c0a7d1b174454e423f3cdf753e12a09dce Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 2 Nov 2010 09:34:32 +0000 Subject: bugfix [#24455] Scene is left at last rendered frame from rendering an animation --- source/blender/editors/include/ED_image.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/include/ED_image.h') diff --git a/source/blender/editors/include/ED_image.h b/source/blender/editors/include/ED_image.h index c5f0983f494..7f507eab276 100644 --- a/source/blender/editors/include/ED_image.h +++ b/source/blender/editors/include/ED_image.h @@ -29,6 +29,7 @@ #define ED_IMAGE_H struct SpaceImage; +struct Main; struct bContext; struct Image; struct ImageUser; @@ -61,7 +62,7 @@ int ED_space_image_show_uvedit(struct SpaceImage *sima, struct Object *obedit); int ED_space_image_show_uvshadow(struct SpaceImage *sima, struct Object *obedit); /* UI level image (texture) updating... render calls own stuff (too) */ -void ED_image_update_frame(const struct bContext *C); +void ED_image_update_frame(const struct Main *mainp, int cfra); /* image_render.c, export for screen_ops.c, render operator */ void ED_space_image_output(struct bContext *C); -- cgit v1.2.3