From 36c6b2e893b89f6b378f60fb975f73d47b248027 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 13 Dec 2021 16:22:20 +1100 Subject: Cleanup: spelling in comments Also move notes about where noise functions come from into the function body as it's not relavant to the public doc-string. --- source/blender/editors/include/ED_mesh.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/include/ED_mesh.h') diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h index e6a064a3f51..35838f4ce48 100644 --- a/source/blender/editors/include/ED_mesh.h +++ b/source/blender/editors/include/ED_mesh.h @@ -229,7 +229,7 @@ void EDBM_select_mirrored(struct BMEditMesh *em, * actual distance. * \param use_select_bias: * - When true, selected vertices are given a 5 pixel bias - * to make them further than unselect verts. + * to make them further than unselected vertices. * - When false, unselected vertices are given the bias. * \param use_cycle: Cycle over elements within #FIND_NEAR_CYCLE_THRESHOLD_MIN in order of index. */ @@ -570,7 +570,7 @@ bool ED_mesh_uv_texture_remove_active(struct Mesh *me); bool ED_mesh_uv_texture_remove_named(struct Mesh *me, const char *name); void ED_mesh_uv_loop_reset(struct bContext *C, struct Mesh *me); /** - * Without bContext, called in uvedit. + * Without a #bContext, called when UV-editing. */ void ED_mesh_uv_loop_reset_ex(struct Mesh *me, const int layernum); bool ED_mesh_color_ensure(struct Mesh *me, const char *name); -- cgit v1.2.3