From 8f543a73abc42843fb924fc6d849e3055e3ae011 Mon Sep 17 00:00:00 2001 From: Chris Blackbourn Date: Wed, 13 Jul 2022 11:39:06 +1200 Subject: Fix T99659: Improve UV Island calculation with hidden faces. Simplify interface, regularize implementation and some light cleanup. See also: T79304 and D15419. --- source/blender/editors/include/ED_mesh.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/editors/include/ED_mesh.h') diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h index 52044109702..b73b62d5a9d 100644 --- a/source/blender/editors/include/ED_mesh.h +++ b/source/blender/editors/include/ED_mesh.h @@ -137,7 +137,6 @@ void EDBM_update_extern(struct Mesh *me, bool do_tessellation, bool is_destructi */ struct UvElementMap *BM_uv_element_map_create(struct BMesh *bm, const struct Scene *scene, - bool face_selected, bool uv_selected, bool use_winding, bool do_islands); -- cgit v1.2.3