From 9e658b5ebcb426707a9cc5bbd34180c640a6ca0b Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Mon, 27 Nov 2017 15:39:32 +0100 Subject: Remove workaround for loopcut and DM stability Neither me nor Campbell could redo the issue, lets get rid of this workaround and fix it properly if still needed. --- source/blender/editors/include/ED_mesh.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/editors/include/ED_mesh.h') diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h index c2c00ad5635..84698b33e25 100644 --- a/source/blender/editors/include/ED_mesh.h +++ b/source/blender/editors/include/ED_mesh.h @@ -75,7 +75,6 @@ struct BMFace *EDBM_verts_mirror_get_face(struct BMEditMesh *em, struct BMFace * void EDBM_verts_mirror_cache_clear(struct BMEditMesh *em, struct BMVert *v); void EDBM_verts_mirror_cache_end(struct BMEditMesh *em); -void EDBM_mesh_ensure_valid_dm_hack(struct Scene *scene, struct BMEditMesh *em); void EDBM_mesh_normals_update(struct BMEditMesh *em); void EDBM_mesh_clear(struct BMEditMesh *em); -- cgit v1.2.3