From a6a3989617e680327bda2357fe506d86574e2618 Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Fri, 31 Oct 2014 14:37:36 +0100 Subject: Texture Paint Add Simple UVs: Add simple uvs now does a cube unwrap and pack operation. Result is not optimal by far but it should not result in crashes and it will be quite usable for simple cases. --- source/blender/editors/include/ED_mesh.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/include/ED_mesh.h') diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h index 6a562da0a0e..c9faad62d6e 100644 --- a/source/blender/editors/include/ED_mesh.h +++ b/source/blender/editors/include/ED_mesh.h @@ -267,6 +267,7 @@ void ED_mesh_vertices_remove(struct Mesh *mesh, struct ReportList *reports, int void ED_mesh_calc_tessface(struct Mesh *mesh); void ED_mesh_update(struct Mesh *mesh, struct bContext *C, int calc_edges, int calc_tessface); +void ED_mesh_uv_texture_ensure(struct Mesh *me, const char *name); int ED_mesh_uv_texture_add(struct Mesh *me, const char *name, const bool active_set); bool ED_mesh_uv_texture_remove_index(struct Mesh *me, const int n); bool ED_mesh_uv_texture_remove_active(struct Mesh *me); -- cgit v1.2.3