From eed28a1db8b8145a6751ebfe0df40f345d7244be Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 7 Jan 2016 20:54:17 +1100 Subject: Select mirror multiple axis support Previously you could only select mirror on X axis, now support mirroring on multiple axis as well as more than one (for mesh and lattice data). --- source/blender/editors/include/ED_mesh.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/include/ED_mesh.h') diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h index f072e707d00..5436ef4b06b 100644 --- a/source/blender/editors/include/ED_mesh.h +++ b/source/blender/editors/include/ED_mesh.h @@ -129,8 +129,9 @@ bool BMBVH_EdgeVisible(struct BMBVHTree *tree, struct BMEdge *e, struct ARegion *ar, struct View3D *v3d, struct Object *obedit); /* editmesh_select.c */ -void EDBM_select_mirrored(struct BMEditMesh *em, bool extend, - int *r_totmirr, int *r_totfail); +void EDBM_select_mirrored( + struct BMEditMesh *em, const int axis, const bool extend, + int *r_totmirr, int *r_totfail); void EDBM_automerge(struct Scene *scene, struct Object *ob, bool update, const char hflag); bool EDBM_backbuf_border_init(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax); -- cgit v1.2.3