From 0247ee5f5362632eb3e48ccb4c7d7fe33040360a Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Mon, 20 Apr 2020 10:58:43 +0200 Subject: Simulations: Add simulation node tree type This implements a new builtin node tree type called `SimulationNodeTree`. It is not yet embedded in the `Simulation` data block. The node tree will initially be used for the new particle nodes system. When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new `Simulation Editor` is shown in the editors menu (which is just a node editor). This patch does not add entries to the Add Node menu, so it is empty. Reviewers: brecht Differential Revision: https://developer.blender.org/D7287 --- source/blender/editors/include/ED_node.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/include/ED_node.h') diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h index dfdd809dbd1..1dc98cfee2f 100644 --- a/source/blender/editors/include/ED_node.h +++ b/source/blender/editors/include/ED_node.h @@ -99,6 +99,7 @@ void ED_node_set_tree_type(struct SpaceNode *snode, struct bNodeTreeType *typein bool ED_node_is_compositor(struct SpaceNode *snode); bool ED_node_is_shader(struct SpaceNode *snode); bool ED_node_is_texture(struct SpaceNode *snode); +bool ED_node_is_simulation(struct SpaceNode *snode); void ED_node_shader_default(const struct bContext *C, struct ID *id); void ED_node_composit_default(const struct bContext *C, struct Scene *scene); -- cgit v1.2.3