From 38957c183885e8dc3d8d0df4103b8d9c6cddae7c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 30 May 2018 15:24:45 +0200 Subject: Object Modes: stay in object mode when setting active When activating an object from the 3D view or outliner, keep the newly selected object in object mode. --- source/blender/editors/include/ED_object.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blender/editors/include/ED_object.h') diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h index a5125ce7470..38cf754dda2 100644 --- a/source/blender/editors/include/ED_object.h +++ b/source/blender/editors/include/ED_object.h @@ -277,4 +277,7 @@ void ED_object_facemap_face_remove(struct Object *ob, struct bFaceMap *fmap, int } #endif +/* Don't allow switching object-modes when selecting objects. */ +#define USE_OBJECT_MODE_STRICT + #endif /* __ED_OBJECT_H__ */ -- cgit v1.2.3