From bfc9d426bb95e2bc0dd4541d6b4c5f802909149c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 16 Apr 2018 16:27:55 +0200 Subject: Multi-Object Editing This adds initial multi-object editing support. - Selected objects are used when entering edit & pose modes. - Selection & tools work on all objects however many tools need porting See: T54641 for remaining tasks. Indentation will be done separately. See patch: D3101 --- source/blender/editors/include/ED_object.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blender/editors/include/ED_object.h') diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h index 83119062203..bfc3325d7eb 100644 --- a/source/blender/editors/include/ED_object.h +++ b/source/blender/editors/include/ED_object.h @@ -124,10 +124,13 @@ enum { EM_WAITCURSOR = (1 << 1), EM_DO_UNDO = (1 << 2), EM_IGNORE_LAYER = (1 << 3), + EM_NO_CONTEXT = (1 << 4), }; void ED_object_editmode_exit_ex( struct bContext *C, struct Scene *scene, struct Object *obedit, int flag); void ED_object_editmode_exit(struct bContext *C, int flag); + +void ED_object_editmode_enter_ex(struct Scene *scene, struct Object *ob, int flag); void ED_object_editmode_enter(struct bContext *C, int flag); bool ED_object_editmode_load(struct Object *obedit); -- cgit v1.2.3