From 1724513fc647056fc5831a344809058b695fcdb5 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 17 Mar 2015 12:02:10 +0500 Subject: Fix T44021: Crash switching Rendering Engines while viewport rendering + animating Make sure preview render job is cancelled before freeing the render engine associated to the viewport. --- source/blender/editors/include/ED_render.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/include/ED_render.h') diff --git a/source/blender/editors/include/ED_render.h b/source/blender/editors/include/ED_render.h index 293621c3d19..1b1d8d723ee 100644 --- a/source/blender/editors/include/ED_render.h +++ b/source/blender/editors/include/ED_render.h @@ -50,7 +50,7 @@ void ED_operatortypes_render(void); void ED_render_id_flush_update(struct Main *bmain, struct ID *id); void ED_render_engine_changed(struct Main *bmain); -void ED_render_engine_area_exit(struct ScrArea *sa); +void ED_render_engine_area_exit(struct Main *bmain, struct ScrArea *sa); void ED_render_scene_update(struct Main *bmain, struct Scene *scene, int updated); void ED_viewport_render_kill_jobs(struct wmWindowManager *wm, struct Main *bmain, bool free_database); -- cgit v1.2.3