From 751062fc5fea7a17e9a1656391c841a6489194b2 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 8 Jul 2013 22:26:10 +0000 Subject: Fix #35979, #35937, #35739: undo crashes and missing updates with blender internal viewport rendering. Lots of tweaks here, mainly: * Stop 3D viewport render and free database before undo. * Accumulate update flags rather than replace them each time it rerenders, to avoid previous updates getting lost. * Don't check against Render struct view parameters for changes, those are set in the job thread which might not run before the next update call. --- source/blender/editors/include/ED_render.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/editors/include/ED_render.h') diff --git a/source/blender/editors/include/ED_render.h b/source/blender/editors/include/ED_render.h index c1ddd9a6294..e8e7643164f 100644 --- a/source/blender/editors/include/ED_render.h +++ b/source/blender/editors/include/ED_render.h @@ -52,6 +52,8 @@ void ED_render_engine_changed(struct Main *bmain); void ED_render_engine_area_exit(struct ScrArea *sa); void ED_render_scene_update(struct Main *bmain, struct Scene *scene, int updated); +void ED_viewport_render_kill_jobs(const struct bContext *C); + /* render_preview.c */ /* stores rendered preview - is also used for icons */ -- cgit v1.2.3