From 8cdeba8d67a4af89d57bec21b313817311e65883 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 4 Oct 2013 12:30:00 +0000 Subject: Fix #36948: blender internal viewport render crashes holding shift+Z pressed to quickly toggle it on/off. Problem is accessing freed data, now the job is ended immediately. Fix based on patch from Sergey and investigation from Bastien. --- source/blender/editors/include/ED_render.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/editors/include/ED_render.h') diff --git a/source/blender/editors/include/ED_render.h b/source/blender/editors/include/ED_render.h index bdfbbbb9c74..518bee665ae 100644 --- a/source/blender/editors/include/ED_render.h +++ b/source/blender/editors/include/ED_render.h @@ -40,6 +40,7 @@ struct Scene; struct ScrArea; struct RegionView3D; struct RenderEngine; +struct View3D; /* render_ops.c */ @@ -51,6 +52,7 @@ void ED_render_id_flush_update(struct Main *bmain, struct ID *id); void ED_render_engine_changed(struct Main *bmain); void ED_render_engine_area_exit(struct ScrArea *sa); void ED_render_scene_update(struct Main *bmain, struct Scene *scene, int updated); +void ED_render_view3d_shade_update(struct Main *bmain, struct View3D *v3d, struct ScrArea *sa); void ED_viewport_render_kill_jobs(const struct bContext *C, bool free_database); -- cgit v1.2.3